Dynamically load/unload chunks around player

This commit is contained in:
2025-02-27 19:02:35 -06:00
parent f9ea78d62e
commit 5135ec1868
5 changed files with 76 additions and 65 deletions

View File

@@ -2,10 +2,7 @@ package game
import "core:fmt"
import rl "vendor:raylib"
import rand "core:math/rand"
import "core:strconv"
import "core:mem"
import "core:strings"
import "core:os"
player : Player
@@ -13,6 +10,14 @@ world : World
main :: proc() {
if !os.is_dir("data") {
os.make_directory("data")
}
if !os.is_dir("data/worlds") {
os.make_directory("data/worlds")
}
rl.InitWindow(1280, 720, "Odin game")
flags : rl.ConfigFlags = {.VSYNC_HINT}
@@ -22,7 +27,7 @@ main :: proc() {
player = {
position = {CELL_SIZE * 500, CELL_SIZE * 500},
position = {CELL_SIZE * 10, CELL_SIZE * 10},
camera = {
zoom = 2,
target = {player.position.x + (CELL_SIZE / 2), player.position.y + (CELL_SIZE / 2)},
@@ -35,7 +40,6 @@ main :: proc() {
defer unload_tilemap()
world = create_world("test_world")
load_nearby_chunks(&world, player.position)
set_tile(&world, tree_tile, {400,400})
@@ -66,7 +70,7 @@ game_loop :: proc() {
player_grid_pos := get_player_grid_position(&player)
player_grid_pos_tile := get_world_tile(&world, vec2_to_vec2i(player_grid_pos))
status_string := rl.TextFormat("POS: %v : %v | MODE: %v", player_grid_pos, player_grid_pos_tile.type, player.mode)
status_string := rl.TextFormat("POS: [%i,%i] : %v | MODE: %v", int(player_grid_pos.x), int(player_grid_pos.y), player_grid_pos_tile.type, player.mode)
rl.DrawText(status_string, 5, 25, 20, rl.RED)