Collision detection, better camera stuff, random trees, etc
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@@ -4,3 +4,11 @@ Vec2i :: struct {
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x: u32,
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y:u32,
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}
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vec2i_to_vec2 :: proc(v2i:Vec2i) -> [2]f32 {
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return {f32(v2i.x), f32(v2i.y)}
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}
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vec2_to_vec2i :: proc(v2:[2]f32) -> Vec2i {
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return {u32(v2.x), u32(v2.y)}
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}
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