I may have used ai for some of the proc gen..
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14
game/structures.odin
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14
game/structures.odin
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package game
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Structure :: struct {
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name:string,
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tile_map:[dynamic][dynamic]Tile,
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// Other data here later like NPCs and enemies?
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}
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test_structure := Structure {
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name = "Test",
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tile_map = {
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// Make a structure here?????
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}
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}
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