Handling interactions
This commit is contained in:
@@ -15,8 +15,10 @@ Player :: struct {
|
||||
InteractMode :: enum {
|
||||
INTERACT,
|
||||
ATTACK,
|
||||
STEAL,
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
handle_player_camera :: proc(p:^Player) {
|
||||
p.camera.target = {p.position.x + (CELL_SIZE / 2), p.position.y + (CELL_SIZE / 2)}
|
||||
|
||||
@@ -34,6 +36,7 @@ player_update :: proc(p : ^Player, w: ^World) {
|
||||
}
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
player_update_chunks :: proc(p: ^Player, w: ^World) {
|
||||
player_grid_pos := get_player_grid_position(p)
|
||||
current_player_chunk := get_chunk_from_world_pos(w, player_grid_pos)
|
||||
@@ -82,12 +85,13 @@ player_update_chunks :: proc(p: ^Player, w: ^World) {
|
||||
}
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
handle_player_input :: proc(p:^Player, w:^World) {
|
||||
|
||||
// Movement
|
||||
target_pos := get_player_grid_position(p)
|
||||
|
||||
dt := rl.GetFrameTime()
|
||||
move_delay : f32 = 0.2
|
||||
|
||||
if p.move_timer > 0 {
|
||||
p.move_timer -= dt
|
||||
}
|
||||
@@ -129,9 +133,64 @@ handle_player_input :: proc(p:^Player, w:^World) {
|
||||
}
|
||||
}
|
||||
|
||||
// Interactions
|
||||
if rl.IsKeyPressed(.UP) {
|
||||
if p.mode == .INTERACT { handle_interact(.UP, p, w) }
|
||||
if p.mode == .ATTACK { handle_attack(.UP, p, w) }
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(.DOWN) {
|
||||
if p.mode == .INTERACT { handle_interact(.DOWN, p, w) }
|
||||
if p.mode == .ATTACK { handle_attack(.DOWN, p, w) }
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(.LEFT) {
|
||||
if p.mode == .INTERACT { handle_interact(.LEFT, p, w) }
|
||||
if p.mode == .ATTACK { handle_attack(.LEFT, p, w) }
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(.RIGHT) {
|
||||
if p.mode == .INTERACT { handle_interact(.RIGHT, p, w) }
|
||||
if p.mode == .ATTACK { handle_attack(.RIGHT, p, w) }
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(.ONE) { p.mode = .INTERACT }
|
||||
if rl.IsKeyPressed(.TWO) { p.mode = .ATTACK }
|
||||
if rl.IsKeyPressed(.THREE) { p.mode = .STEAL }
|
||||
}
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
InteractDirection :: enum {
|
||||
UP, DOWN, LEFT, RIGHT
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
handle_interact :: proc(direction:InteractDirection, p:^Player, w:^World) {
|
||||
tile, pos := get_tile_in_direction(direction, p, w)
|
||||
|
||||
if tile.interaction == .RESOURCE && tile.resource != .NOTHING {
|
||||
if tile.resource == .TREE { handle_tree_interaction(w, p, pos) }
|
||||
}
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
handle_attack :: proc(direction:InteractDirection, p:^Player, w:^World) {
|
||||
tile, pos := get_tile_in_direction(direction, p, w)
|
||||
}
|
||||
|
||||
@(private="file")
|
||||
get_tile_in_direction :: proc(direction:InteractDirection, p:^Player, w:^World) -> (^Tile, Vec2i) {
|
||||
grid_pos := get_player_grid_position(p)
|
||||
|
||||
if direction == .UP { grid_pos.y -= 1 }
|
||||
if direction == .DOWN { grid_pos.y += 1 }
|
||||
if direction == .LEFT { grid_pos.x -= 1 }
|
||||
if direction == .RIGHT { grid_pos.x += 1 }
|
||||
|
||||
return get_world_tile(w, vec2_to_vec2i(grid_pos)), vec2_to_vec2i(grid_pos)
|
||||
}
|
||||
|
||||
get_player_grid_position :: proc(player:^Player) -> rl.Vector2 {
|
||||
grid_pos_x := player.position.x / CELL_SIZE
|
||||
grid_pos_y := player.position.y / CELL_SIZE
|
||||
@@ -143,6 +202,7 @@ draw_player :: proc(player:^Player) {
|
||||
draw_tile({27,0}, player.position, rl.DARKBLUE)
|
||||
}
|
||||
|
||||
|
||||
will_collide :: proc(w:^World, pos:rl.Vector2) -> bool {
|
||||
world_grid_pos := vec2_to_vec2i(pos)
|
||||
chunk_pos := world_pos_to_chunk_pos(pos)
|
||||
@@ -152,7 +212,7 @@ will_collide :: proc(w:^World, pos:rl.Vector2) -> bool {
|
||||
tile := get_chunk_tile(chunk, local_pos)
|
||||
|
||||
#partial switch tile.type {
|
||||
case .WALL:
|
||||
case .SOLID:
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user