Files
init-tracker/vendor/rmlui_backend/RmlUi_Vulkan/shader_vert.vert

25 lines
646 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(set=0, binding=1) uniform UserData
{
mat4 m_transform;
vec2 m_translate;
} userdata;
layout (location = 0) in vec2 inPosition;
layout (location = 1) in vec4 inColor0;
layout (location = 2) in vec2 inTexCoord0;
layout (location = 0) out vec2 fragTexCoord;
layout (location = 1) out vec4 fragColor;
void main() {
fragTexCoord = inTexCoord0;
fragColor = inColor0;
vec2 translatedPos = inPosition + userdata.m_translate.xy;
vec4 outPos = userdata.m_transform * vec4(translatedPos, 0, 1);
gl_Position = outPos;
}