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init-tracker/vendor/rmlui_backend/RmlUi_SDL_GPU/shader_vert.vert

28 lines
683 B
GLSL

cbuffer UniformBlockTransform : register(b0, space1) {
float4x4 Transform : packoffset(c0);
};
cbuffer UniformBlockTranslate : register(b1, space1) {
float2 Translate : packoffset(c0);
};
struct Input {
float2 Position : TEXCOORD0;
float4 InColor : TEXCOORD1;
float2 TexCoord : TEXCOORD2;
};
struct Output {
float4 Color : TEXCOORD0;
float2 TexCoord : TEXCOORD1;
float4 Position : SV_Position;
};
Output main(Input input) {
Output output;
output.TexCoord = input.TexCoord;
output.Color = input.InColor;
float4 position = float4(input.Position + Translate, 0, 1);
output.Position = mul(Transform, position);
return output;
}