Player collision
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df7c05c2e3
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@ -46,7 +46,7 @@ public class Game
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Player = new Player("Player")
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{
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Position = World.GetGlobalPositionFromGrid(500, 500)
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Position = World.GetGlobalPositionFromGrid(500, 200)
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};
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CameraController = new CameraController();
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@ -10,8 +10,9 @@ public class Player
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public Vector2 Position { get; set; }
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public float Speed { get; set; } = 2f;
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public Texture2D Texture { get; private set; }
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public Vector2 PointerPosition { get; private set; }
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public bool IsColliding { get; private set; } = false;
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public bool IsOnGround { get; private set; }
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private readonly string _imagePath;
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@ -25,6 +26,8 @@ public class Player
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private Rectangle _currentRect;
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private Vector2 _newPosition = Vector2.Zero;
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public Player(string name, int id = 0, string imagePath = "data/core/player/dude.png")
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{
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Name = name;
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@ -57,20 +60,29 @@ public class Player
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private void HandleInput()
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{
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_newPosition = Position;
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// WASD
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if (Raylib.IsKeyDown(KeyboardKey.W)) Position += new Vector2(0, -1) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.W)) _newPosition += new Vector2(0, -1) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.A))
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{
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Position += new Vector2(-1, 0) * Speed;
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_newPosition += new Vector2(-1, 0) * Speed;
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_direction = 0;
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}
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if (Raylib.IsKeyDown(KeyboardKey.S)) Position += new Vector2(0, 1) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.S)) _newPosition += new Vector2(0, 1) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.D))
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{
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Position += new Vector2(1, 0) * Speed;
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_newPosition += new Vector2(1, 0) * Speed;
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_direction = 1;
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}
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HandleCollision(_newPosition);
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if (!IsColliding)
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{
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Position = _newPosition;
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}
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// Speed control
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if (Raylib.IsKeyReleased(KeyboardKey.Up)) Speed += 1f;
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if (Raylib.IsKeyReleased(KeyboardKey.Down)) Speed -= 1f;
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@ -118,4 +130,29 @@ public class Player
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Raylib.DrawRectangle((int)PointerPosition.X*Game.Instance.World.TileSize, (int)PointerPosition.Y*Game.Instance.World.TileSize, Game.Instance.World.TileSize, Game.Instance.World.TileSize, new Color(255, 255, 0, 80));
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}
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private void HandleCollision(Vector2 newPosition)
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{
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var gridPos = Game.Instance.World.GetGridPositionFromGlobalPosition((int)newPosition.X, (int)newPosition.Y);
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int tileSize = Game.Instance.World.TileSize;
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int startX = (int)gridPos.X;
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int startY = (int)gridPos.Y;
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int endX = (int)((newPosition.X + _currentRect.Width) / tileSize);
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int endY = (int)((newPosition.Y + _currentRect.Height) / tileSize);
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IsColliding = false;
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for (int x = startX; x <= endX; x++)
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{
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for (int y = startY; y <= endY; y++)
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{
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if (Game.Instance.World.GetTile(x, y) != 0)
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{
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IsColliding = true;
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return;
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}
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}
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}
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}
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}
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