player direction changes while moving
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8781cab2aa
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df7c05c2e3
@ -18,12 +18,21 @@ public class Player
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public int CurrentSelectedTileId = 1;
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private int _currentSelectedIndex = 0;
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private int _direction = 1;
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private Rectangle _facingRightRect = new Rectangle(0, 0, 16, 24);
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private Rectangle _facingLeftRect = new Rectangle(0, 0, -16, 24);
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private Rectangle _currentRect;
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public Player(string name, int id = 0, string imagePath = "data/core/player/dude.png")
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{
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Name = name;
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Id = id;
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_imagePath = imagePath;
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_currentRect = _facingRightRect;
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InitTexture();
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}
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@ -35,7 +44,9 @@ public class Player
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public void Draw()
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{
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Raylib.DrawTexture(Texture, (int)Position.X, (int)Position.Y, Color.White);
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//Raylib.DrawTexture(Texture, (int)Position.X, (int)Position.Y, Color.White);
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if (_direction == 0) Raylib.DrawTextureRec(Texture, _facingLeftRect, Position, Color.White);
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else Raylib.DrawTextureRec(Texture, _facingRightRect, Position, Color.White);
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DrawPointer();
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}
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@ -48,9 +59,17 @@ public class Player
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{
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// WASD
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if (Raylib.IsKeyDown(KeyboardKey.W)) Position += new Vector2(0, -1) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.A)) Position += new Vector2(-1, 0) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.A))
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{
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Position += new Vector2(-1, 0) * Speed;
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_direction = 0;
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}
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if (Raylib.IsKeyDown(KeyboardKey.S)) Position += new Vector2(0, 1) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.D)) Position += new Vector2(1, 0) * Speed;
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if (Raylib.IsKeyDown(KeyboardKey.D))
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{
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Position += new Vector2(1, 0) * Speed;
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_direction = 1;
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}
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// Speed control
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if (Raylib.IsKeyReleased(KeyboardKey.Up)) Speed += 1f;
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