Seperating out components

This commit is contained in:
Chris Bell 2024-11-18 17:42:48 -06:00
parent 0e0f76f515
commit 8781cab2aa
6 changed files with 417 additions and 243 deletions

37
Tiles/CameraController.cs Normal file
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using System.Numerics;
using Raylib_cs;
namespace Tiles;
public class CameraController
{
private Camera2D _camera2D;
public Camera2D Camera => _camera2D;
public CameraController()
{
_camera2D = new Camera2D();
}
public void SetCameraTarget(Vector2 target)
{
_camera2D.Target = target;
}
public void SetCameraOffset(Vector2 offset)
{
_camera2D.Offset = offset;
}
public void SetCameraZoom(float zoom)
{
_camera2D.Zoom = zoom;
}
public void SetCameraRotation(float rotation)
{
_camera2D.Rotation = rotation;
}
}

31
Tiles/DebugUI.cs Normal file
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using Raylib_cs;
namespace Tiles;
public class DebugUI
{
public void Draw()
{
int textSize = 10;
int textPositionX = (int)(Game.Instance.CameraController.Camera.Target.X - Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom) + 10;
int textPositionY = (int)(Game.Instance.CameraController.Camera.Target.Y - Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom) + 10;
string lookingAt = "";
if (Game.Instance.World.GetTile((int)Game.Instance.Player.PointerPosition.X, (int)Game.Instance.Player.PointerPosition.Y) != 0)
{
lookingAt = Game.Instance.TileManager.GetTileFromId(Game.Instance.World.GetTile((int)Game.Instance.Player.PointerPosition.X, (int)Game.Instance.Player.PointerPosition.Y)).Name;
}
else
{
lookingAt = "air";
}
Raylib.DrawText("FPS: " + Raylib.GetFPS(), textPositionX, textPositionY, textSize, Color.White);
Raylib.DrawText(Game.Instance.TileManager.GetTileFromId(Game.Instance.Player.CurrentSelectedTileId).Name, textPositionX, textPositionY + (textSize*2), textSize, Color.White);
Raylib.DrawText("Coords: " + Game.Instance.World.GetGridPositionFromGlobalPosition((int)Game.Instance.Player.Position.X, (int)Game.Instance.Player.Position.Y).ToString().ToUpper(),
textPositionX, textPositionY + (textSize * 3), textSize, Color.White);
Raylib.DrawText("Speed: " + Game.Instance.Player.Speed, textPositionX, textPositionY + (textSize*4), textSize, Color.White);
Raylib.DrawText("Pointer: " + Game.Instance.Player.PointerPosition + " " + lookingAt, textPositionX, textPositionY + (textSize*5), textSize, Color.White);
}
}

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@ -5,265 +5,90 @@ namespace Tiles;
public class Game
{
const int _tileSize = 8;
const int _worldWidth = 2000;
const int _worldHeight = 1000;
public static Game Instance { get; private set; }
private int _screenWidth;
private int _screenHeight;
public TileManager TileManager { get; private set; }
public Player Player { get; private set; }
public CameraController CameraController { get; private set; }
public World World { get; private set; }
public DebugUI DebugUi { get; private set; }
private Dictionary<string, int> _tileNameToId = new();
private Dictionary<int, Tile> _tileIdToTile = new();
private Dictionary<(int x, int y), int> _worldGrid = new();
private Vector2 _playerPosition;
private float _playerSpeed = 2f;
private Image _playerImage;
private Texture2D _playerTexture;
private Vector2 _pointerPosition = Vector2.Zero;
private Camera2D _camera;
private int _currentSelectedTileId = 1;
private int _currentSelectedIndex = 0;
public int ScreenWidth { get; private set; }
public int ScreenHeight { get; private set; }
public Game(int screenWidth, int screenHeight)
{
_screenWidth = screenWidth;
_screenHeight = screenHeight;
Raylib.InitWindow(_screenWidth, _screenHeight, "Tiles");
Raylib.SetTargetFPS(60);
ScreenWidth = screenWidth;
ScreenHeight = screenHeight;
_playerTexture = Raylib.LoadTexture("data/core/player/dude.png");
_playerPosition = GetGlobalPositionFromGrid(500, 500);
_camera = new Camera2D()
{
Target = _playerPosition,
Offset = new Vector2(_screenWidth / 2, _screenHeight / 2),
Rotation = 0f,
Zoom = 4f
};
SetupTiles();
GenerateWorld();
Instance = this;
InitializeRaylib();
Init();
while (!Raylib.WindowShouldClose())
{
HandleInput();
_camera.Target = _playerPosition;
Raylib.BeginDrawing();
Raylib.ClearBackground(new Color(20, 70, 100, 255));
Raylib.BeginMode2D(_camera);
DrawWorld();
DrawPlayer();
DrawPointer();
DrawDebug();
Raylib.EndMode2D();
Raylib.EndDrawing();
Draw();
Update();
}
}
private void HandleInput()
private void InitializeRaylib()
{
if (Raylib.IsKeyDown(KeyboardKey.W)) _playerPosition += new Vector2(0, -1) * _playerSpeed;
if (Raylib.IsKeyDown(KeyboardKey.A)) _playerPosition += new Vector2(-1, 0) * _playerSpeed;
if (Raylib.IsKeyDown(KeyboardKey.S)) _playerPosition += new Vector2(0, 1) * _playerSpeed;
if (Raylib.IsKeyDown(KeyboardKey.D)) _playerPosition += new Vector2(1, 0) * _playerSpeed;
Raylib.InitWindow(ScreenWidth, ScreenHeight, "Tiles");
Raylib.SetTargetFPS(60);
}
if (Raylib.IsKeyReleased(KeyboardKey.Right))
private void Init()
{
TileManager = new TileManager();
World = new World();
Player = new Player("Player")
{
_currentSelectedIndex = (_currentSelectedIndex + 1) % _tileNameToId.Count;
if (_currentSelectedIndex == 0)
{
_currentSelectedIndex = 1;
}
_currentSelectedTileId = _currentSelectedIndex;
}
else if (Raylib.IsKeyReleased(KeyboardKey.Left))
{
_currentSelectedIndex = (_currentSelectedIndex - 1 + _tileNameToId.Count) % _tileNameToId.Count;
if (_currentSelectedIndex == 0)
{
_currentSelectedIndex = _tileNameToId.Count - 1;
}
_currentSelectedTileId = _currentSelectedIndex;
}
Position = World.GetGlobalPositionFromGrid(500, 500)
};
CameraController = new CameraController();
CameraController.SetCameraTarget(Player.Position);
CameraController.SetCameraOffset(new Vector2(ScreenWidth / 2, ScreenHeight / 2));
CameraController.SetCameraRotation(0f);
CameraController.SetCameraZoom(4f);
if (Raylib.IsMouseButtonDown(MouseButton.Left))
{
SetTile((int)_pointerPosition.X, (int)_pointerPosition.Y, _currentSelectedTileId);
}
if (Raylib.IsMouseButtonDown(MouseButton.Right))
{
SetTile((int)_pointerPosition.X, (int)_pointerPosition.Y, 0);
}
DebugUi = new DebugUI();
if (Raylib.IsKeyReleased(KeyboardKey.Up)) _playerSpeed += 1f;
if (Raylib.IsKeyReleased(KeyboardKey.Down)) _playerSpeed -= 1f;
World.GenerateWorld();
}
private void SetupTiles()
private void Update()
{
_tileNameToId.Add("air", 0);
int index = 1;
foreach (var path in Directory.GetFiles("data/core/tiles/", "*.json"))
{
Tile tile;
try
{
tile = Tile.GenerateTileFromJson(path);
if (tile == null) throw new Exception($"Couldn't load tile {path}");
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
Console.WriteLine($"Tile {tile.Name} loaded");
_tileIdToTile.Add(index, tile);
_tileNameToId.Add(tile.Name, index);
index++;
}
CameraController.SetCameraTarget(Player.Position);
Player.Update();
}
private void DrawWorld()
private void Draw()
{
// Calculate the boundaries of the visible region in grid coordinates
int startX = Math.Max((int)(_camera.Target.X - (_screenWidth / 2 / _camera.Zoom)) / _tileSize, 0);
int startY = Math.Max((int)(_camera.Target.Y - (_screenHeight / 2 / _camera.Zoom)) / _tileSize, 0);
int endX = Math.Min((int)(_camera.Target.X + (_screenWidth / 2 / _camera.Zoom)) / _tileSize, _worldWidth - 1);
int endY = Math.Min((int)(_camera.Target.Y + (_screenHeight / 2 / _camera.Zoom)) / _tileSize, _worldHeight - 1);
Raylib.BeginDrawing();
Raylib.ClearBackground(new Color(20, 30, 100, 255));
Raylib.BeginMode2D(CameraController.Camera);
// Loop only through the visible tiles
for (int x = startX; x <= endX; x++)
{
for (int y = startY; y <= endY; y++)
{
(int x, int y) position = new(x, y);
if (_worldGrid.TryGetValue(position, out var tileType) && tileType != 0)
{
Raylib.DrawTexture(_tileIdToTile[tileType].Texture, x * _tileSize, y * _tileSize, Color.White);
}
}
}
World.Draw();
Player.Draw();
DebugUi.Draw();
Raylib.EndMode2D();
Raylib.EndDrawing();
}
private void DrawPlayer()
{
//Raylib.DrawRectangle((int)_playerPosition.X, (int)_playerPosition.Y, 16, 32, new(0,0,100,255));
Raylib.DrawTexture(_playerTexture, (int)_playerPosition.X, (int)_playerPosition.Y, Color.White);
}
private void DrawPointer()
{
Vector2 mousePosition = Raylib.GetMousePosition();
Vector2 worldPosition = Raylib.GetScreenToWorld2D(mousePosition, _camera);
Vector2 gridPosition = new Vector2((int)(worldPosition.X / _tileSize), (int)(worldPosition.Y / _tileSize));
_pointerPosition = new Vector2(gridPosition.X, gridPosition.Y);
Raylib.DrawRectangle((int)_pointerPosition.X*_tileSize, (int)_pointerPosition.Y*_tileSize, _tileSize, _tileSize, new Color(255, 255, 0, 80));
}
private void DrawDebug()
{
int textSize = 10;
int textPositionX = (int)(_camera.Target.X - _screenWidth / 2 / _camera.Zoom) + 10;
int textPositionY = (int)(_camera.Target.Y - _screenHeight / 2 / _camera.Zoom) + 10;
string lookingAt = "";
if (GetTile((int)_pointerPosition.X, (int)_pointerPosition.Y) != 0)
{
lookingAt = _tileIdToTile[GetTile((int)_pointerPosition.X, (int)_pointerPosition.Y)].Name;
}
else
{
lookingAt = "air";
}
Raylib.DrawText("FPS: " + Raylib.GetFPS(), textPositionX, textPositionY, textSize, Color.White);
Raylib.DrawText(_tileIdToTile[_currentSelectedTileId].Name, textPositionX, textPositionY + (textSize*2), textSize, Color.White);
Raylib.DrawText("Coords: " + GetGridPositionFromGlobalPosition((int)_playerPosition.X, (int)_playerPosition.Y).ToString().ToUpper(),
textPositionX, textPositionY + (textSize * 3), textSize, Color.White);
Raylib.DrawText("Speed: " + _playerSpeed, textPositionX, textPositionY + (textSize*4), textSize, Color.White);
Raylib.DrawText("Pointer: " + _pointerPosition + " " + lookingAt, textPositionX, textPositionY + (textSize*5), textSize, Color.White);
}
private void GenerateWorld()
{
int totalHeight = _worldHeight;
int grassHeight = (int)(totalHeight * 0.01);
int dirtHeight = (int)(totalHeight * 0.10);
int airHeight = (int)(totalHeight * 0.50);
int rockHeight = totalHeight - (airHeight + grassHeight + dirtHeight);
for (int x = 0; x < _worldWidth; x++)
{
for (int y = 0; y < totalHeight; y++)
{
string tileType;
if (y >= airHeight && y < airHeight + grassHeight)
{
tileType = "grass";
SetTile(x, y, _tileNameToId[tileType]);
}
else if (y >= airHeight + grassHeight && y < airHeight + grassHeight + dirtHeight)
{
tileType = "dirt";
SetTile(x, y, _tileNameToId[tileType]);
}
else if (y >= airHeight + grassHeight + dirtHeight)
{
tileType = "rock";
SetTile(x, y, _tileNameToId[tileType]);
}
}
}
}
private Vector2 GetGridPositionFromGlobalPosition(int x, int y)
{
int gridX = x / _tileSize;
int gridY = y / _tileSize;
if (gridX >= 0 && gridX < _worldWidth && gridY >= 0 && gridY < _worldHeight)
{
return new Vector2(gridX, gridY);
}
return new Vector2(0, 0);
}
private void SetTile(int x, int y, int id)
{
_worldGrid[(x, y)] = id;
}
private int GetTile(int x, int y)
{
if (_worldGrid.ContainsKey((x,y))) return _worldGrid[(x,y)];
return 0;
}
private Vector2 GetGlobalPositionFromGrid(int x, int y)
{
return new(x * _tileSize, y * _tileSize);
}
}

102
Tiles/Player.cs Normal file
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using System.Numerics;
using Raylib_cs;
namespace Tiles;
public class Player
{
public int Id { get; private set; }
public string Name { get; private set; }
public Vector2 Position { get; set; }
public float Speed { get; set; } = 2f;
public Texture2D Texture { get; private set; }
public Vector2 PointerPosition { get; private set; }
private readonly string _imagePath;
public int CurrentSelectedTileId = 1;
private int _currentSelectedIndex = 0;
public Player(string name, int id = 0, string imagePath = "data/core/player/dude.png")
{
Name = name;
Id = id;
_imagePath = imagePath;
InitTexture();
}
public void Update()
{
HandleInput();
HandleMouse();
}
public void Draw()
{
Raylib.DrawTexture(Texture, (int)Position.X, (int)Position.Y, Color.White);
DrawPointer();
}
private void InitTexture()
{
Texture = Raylib.LoadTexture(_imagePath);
}
private void HandleInput()
{
// WASD
if (Raylib.IsKeyDown(KeyboardKey.W)) Position += new Vector2(0, -1) * Speed;
if (Raylib.IsKeyDown(KeyboardKey.A)) Position += new Vector2(-1, 0) * Speed;
if (Raylib.IsKeyDown(KeyboardKey.S)) Position += new Vector2(0, 1) * Speed;
if (Raylib.IsKeyDown(KeyboardKey.D)) Position += new Vector2(1, 0) * Speed;
// Speed control
if (Raylib.IsKeyReleased(KeyboardKey.Up)) Speed += 1f;
if (Raylib.IsKeyReleased(KeyboardKey.Down)) Speed -= 1f;
// Select tiles
if (Raylib.IsKeyReleased(KeyboardKey.Right))
{
_currentSelectedIndex = (_currentSelectedIndex + 1) % Game.Instance.TileManager.TileNameToIdList.Count;
if (_currentSelectedIndex == 0)
{
_currentSelectedIndex = 1;
}
CurrentSelectedTileId = _currentSelectedIndex;
}
else if (Raylib.IsKeyReleased(KeyboardKey.Left))
{
_currentSelectedIndex = (_currentSelectedIndex - 1 + Game.Instance.TileManager.TileNameToIdList.Count) % Game.Instance.TileManager.TileNameToIdList.Count;
if (_currentSelectedIndex == 0)
{
_currentSelectedIndex = Game.Instance.TileManager.TileNameToIdList.Count - 1;
}
CurrentSelectedTileId = _currentSelectedIndex;
}
}
private void HandleMouse()
{
//Mouse clicks
if (Raylib.IsMouseButtonDown(MouseButton.Left))
{
Game.Instance.World.SetTile((int)PointerPosition.X, (int)PointerPosition.Y, CurrentSelectedTileId);
}
if (Raylib.IsMouseButtonDown(MouseButton.Right))
{
Game.Instance.World.SetTile((int)PointerPosition.X, (int)PointerPosition.Y, 0);
}
}
private void DrawPointer()
{
Vector2 mousePosition = Raylib.GetMousePosition();
Vector2 worldPosition = Raylib.GetScreenToWorld2D(mousePosition, Game.Instance.CameraController.Camera);
Vector2 gridPosition = new Vector2((int)(worldPosition.X / Game.Instance.World.TileSize), (int)(worldPosition.Y / Game.Instance.World.TileSize));
PointerPosition = new Vector2(gridPosition.X, gridPosition.Y);
Raylib.DrawRectangle((int)PointerPosition.X*Game.Instance.World.TileSize, (int)PointerPosition.Y*Game.Instance.World.TileSize, Game.Instance.World.TileSize, Game.Instance.World.TileSize, new Color(255, 255, 0, 80));
}
}

67
Tiles/TileManager.cs Normal file
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namespace Tiles;
public class TileManager
{
private Dictionary<string, int> _tileNameToId;
private Dictionary<int, Tile> _tileIdToTile;
public Dictionary<string, int> TileNameToIdList => _tileNameToId;
public TileManager()
{
_tileNameToId = new Dictionary<string, int>();
_tileIdToTile = new Dictionary<int, Tile>();
SetupTiles();
}
public void SetupTiles()
{
_tileNameToId.Add("air", 0);
int index = 1;
foreach (var path in Directory.GetFiles("data/core/tiles/", "*.json"))
{
Tile tile;
try
{
tile = Tile.GenerateTileFromJson(path);
if (tile == null) throw new Exception($"Couldn't load tile {path}");
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
Console.WriteLine($"Tile {tile.Name} loaded");
_tileIdToTile.Add(index, tile);
_tileNameToId.Add(tile.Name, index);
index++;
}
}
public Tile GetTileFromId(int id)
{
if (!_tileIdToTile.ContainsKey(id))
{
throw new Exception($"Tile {id} not found");
}
return _tileIdToTile[id];
}
public int GetTileIdFromName(string name)
{
if (!_tileNameToId.ContainsKey(name))
{
throw new Exception($"Tile {name} not found");
}
return _tileNameToId[name];
}
}

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Tiles/World.cs Normal file
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using System.Numerics;
using Raylib_cs;
namespace Tiles;
public class World
{
public int TileSize { get; }
public int WorldWidth { get; }
public int WorldHeight { get; }
private Dictionary<(int x, int y), int> _worldGrid;
public World(int worldWidth = 2000, int worldHeight = 1000, int tileSize = 8)
{
WorldWidth = worldWidth;
WorldHeight = worldHeight;
TileSize = tileSize;
_worldGrid = new Dictionary<(int x, int y), int>();
}
public void Update()
{
}
public void Draw()
{
// Calculate the boundaries of the visible region in grid coordinates
int startX = Math.Max((int)(Game.Instance.CameraController.Camera.Target.X - (Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, 0);
int startY = Math.Max((int)(Game.Instance.CameraController.Camera.Target.Y - (Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, 0);
int endX = Math.Min((int)(Game.Instance.CameraController.Camera.Target.X + (Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, WorldWidth - 1);
int endY = Math.Min((int)(Game.Instance.CameraController.Camera.Target.Y + (Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, WorldHeight - 1);
// Loop only through the visible tiles
for (int x = startX; x <= endX; x++)
{
for (int y = startY; y <= endY; y++)
{
(int x, int y) position = new(x, y);
if (_worldGrid.TryGetValue(position, out var tileType) && tileType != 0)
{
Raylib.DrawTexture(Game.Instance.TileManager.GetTileFromId(tileType).Texture, x * TileSize, y * TileSize, Color.White);
}
}
}
}
public void GenerateWorld()
{
int totalHeight = WorldHeight;
int grassHeight = (int)(totalHeight * 0.01);
int dirtHeight = (int)(totalHeight * 0.10);
int airHeight = (int)(totalHeight * 0.50);
int rockHeight = totalHeight - (airHeight + grassHeight + dirtHeight);
for (int x = 0; x < WorldWidth; x++)
{
for (int y = 0; y < totalHeight; y++)
{
string tileType;
if (y >= airHeight && y < airHeight + grassHeight)
{
tileType = "grass";
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
}
else if (y >= airHeight + grassHeight && y < airHeight + grassHeight + dirtHeight)
{
tileType = "dirt";
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
}
else if (y >= airHeight + grassHeight + dirtHeight)
{
tileType = "rock";
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
}
}
}
}
public Vector2 GetGridPositionFromGlobalPosition(int x, int y)
{
int gridX = x / TileSize;
int gridY = y / TileSize;
if (gridX >= 0 && gridX < WorldWidth && gridY >= 0 && gridY < WorldHeight)
{
return new Vector2(gridX, gridY);
}
return new Vector2(0, 0);
}
public void SetTile(int x, int y, int id)
{
_worldGrid[(x, y)] = id;
}
public int GetTile(int x, int y)
{
if (_worldGrid.ContainsKey((x,y))) return _worldGrid[(x,y)];
return 0;
}
public Vector2 GetGlobalPositionFromGrid(int x, int y)
{
return new(x * TileSize, y * TileSize);
}
}