basic gravity
This commit is contained in:
parent
f0734e27be
commit
6d9628e7b1
@ -12,7 +12,8 @@ public class Player
|
||||
public Texture2D Texture { get; private set; }
|
||||
public Vector2 PointerPosition { get; private set; }
|
||||
public bool IsColliding { get; private set; } = false;
|
||||
public bool IsOnGround { get; private set; }
|
||||
public bool IsOnGround { get; private set; } = false;
|
||||
public float Gravity { get; set; } = 1f;
|
||||
|
||||
private readonly string _imagePath;
|
||||
|
||||
@ -58,24 +59,34 @@ public class Player
|
||||
Texture = Raylib.LoadTexture(_imagePath);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void HandleGravity()
|
||||
{
|
||||
if (IsOnGround) return;
|
||||
|
||||
_newPosition.Y += Gravity;
|
||||
}
|
||||
|
||||
private void HandleInput()
|
||||
{
|
||||
_newPosition = Position;
|
||||
|
||||
// WASD
|
||||
if (Raylib.IsKeyDown(KeyboardKey.W)) _newPosition += new Vector2(0, -1) * Speed;
|
||||
//if (Raylib.IsKeyDown(KeyboardKey.W)) _newPosition += new Vector2(0, -1) * Speed;
|
||||
if (Raylib.IsKeyDown(KeyboardKey.A))
|
||||
{
|
||||
_newPosition += new Vector2(-1, 0) * Speed;
|
||||
_direction = 0;
|
||||
}
|
||||
if (Raylib.IsKeyDown(KeyboardKey.S)) _newPosition += new Vector2(0, 1) * Speed;
|
||||
//if (Raylib.IsKeyDown(KeyboardKey.S)) _newPosition += new Vector2(0, 1) * Speed;
|
||||
if (Raylib.IsKeyDown(KeyboardKey.D))
|
||||
{
|
||||
_newPosition += new Vector2(1, 0) * Speed;
|
||||
_direction = 1;
|
||||
}
|
||||
|
||||
HandleGravity();
|
||||
HandleCollision(_newPosition);
|
||||
|
||||
if (!IsColliding)
|
||||
@ -142,6 +153,7 @@ public class Player
|
||||
int endY = (int)((newPosition.Y + _currentRect.Height) / tileSize);
|
||||
|
||||
IsColliding = false;
|
||||
IsOnGround = false;
|
||||
|
||||
for (int x = startX; x <= endX; x++)
|
||||
{
|
||||
@ -154,5 +166,16 @@ public class Player
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if player is on the ground
|
||||
int groundY = endY + 1;
|
||||
for (int x = startX; x <= endX; x++)
|
||||
{
|
||||
if (Game.Instance.World.GetTile(x, groundY) != 0)
|
||||
{
|
||||
IsOnGround = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user