collision and gravity test
This commit is contained in:
parent
6d9628e7b1
commit
6839bdd05b
6
.gitignore
vendored
6
.gitignore
vendored
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.idea/
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.idea/
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Tiles/bin/
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Tiles/bin/
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Tiles/obj/
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Tiles/obj/
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26
.idea/.idea.Tiles/.idea/.gitignore
vendored
26
.idea/.idea.Tiles/.idea/.gitignore
vendored
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# Default ignored files
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# Default ignored files
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/shelf/
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/shelf/
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/workspace.xml
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/workspace.xml
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# Rider ignored files
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# Rider ignored files
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/modules.xml
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/modules.xml
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/projectSettingsUpdater.xml
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/projectSettingsUpdater.xml
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/.idea.Tiles.iml
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/.idea.Tiles.iml
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/contentModel.xml
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/contentModel.xml
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# Editor-based HTTP Client requests
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# Editor-based HTTP Client requests
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/httpRequests/
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/httpRequests/
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# Datasource local storage ignored files
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# Datasource local storage ignored files
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/dataSources/
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/dataSources/
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/dataSources.local.xml
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/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="UserContentModel">
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<component name="UserContentModel">
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<attachedFolders />
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<attachedFolders />
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<explicitIncludes />
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<explicitIncludes />
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<explicitExcludes />
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<explicitExcludes />
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</component>
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</component>
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</project>
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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||||||
<component name="VcsDirectoryMappings">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</component>
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</project>
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</project>
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32
Tiles.sln
32
Tiles.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tiles", "Tiles\Tiles.csproj", "{DB2321A5-36C4-495E-BC59-9C7861A1EB39}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tiles", "Tiles\Tiles.csproj", "{DB2321A5-36C4-495E-BC59-9C7861A1EB39}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Release|Any CPU.Build.0 = Release|Any CPU
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{DB2321A5-36C4-495E-BC59-9C7861A1EB39}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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EndGlobal
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EndGlobal
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARaylib_002EUtils_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F1ab29dab0f18748176ed7b8e5fd3add278f2db3f2cfdcdc333bb22bc853c683_003FRaylib_002EUtils_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARaylib_002EUtils_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002Econfig_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F1ab29dab0f18748176ed7b8e5fd3add278f2db3f2cfdcdc333bb22bc853c683_003FRaylib_002EUtils_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
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using System.Numerics;
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using System.Numerics;
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using Raylib_cs;
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using Raylib_cs;
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namespace Tiles;
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namespace Tiles;
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public class CameraController
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public class CameraController
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{
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{
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private Camera2D _camera2D;
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private Camera2D _camera2D;
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public Camera2D Camera => _camera2D;
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public Camera2D Camera => _camera2D;
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public CameraController()
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public CameraController()
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{
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{
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_camera2D = new Camera2D();
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_camera2D = new Camera2D();
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}
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}
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public void SetCameraTarget(Vector2 target)
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public void SetCameraTarget(Vector2 target)
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{
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{
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_camera2D.Target = target;
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_camera2D.Target = target;
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}
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}
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public void SetCameraOffset(Vector2 offset)
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public void SetCameraOffset(Vector2 offset)
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{
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{
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_camera2D.Offset = offset;
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_camera2D.Offset = offset;
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}
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}
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public void SetCameraZoom(float zoom)
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public void SetCameraZoom(float zoom)
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{
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{
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_camera2D.Zoom = zoom;
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_camera2D.Zoom = zoom;
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}
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}
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public void SetCameraRotation(float rotation)
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public void SetCameraRotation(float rotation)
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{
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{
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_camera2D.Rotation = rotation;
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_camera2D.Rotation = rotation;
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}
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}
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}
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}
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using Raylib_cs;
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using Raylib_cs;
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namespace Tiles;
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namespace Tiles;
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public class DebugUI
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public class DebugUI
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{
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{
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public void Draw()
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public void Draw()
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{
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{
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int textSize = 10;
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int textSize = 10;
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int textPositionX = (int)(Game.Instance.CameraController.Camera.Target.X - Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom) + 10;
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int textPositionX = (int)(Game.Instance.CameraController.Camera.Target.X - Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom) + 10;
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int textPositionY = (int)(Game.Instance.CameraController.Camera.Target.Y - Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom) + 10;
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int textPositionY = (int)(Game.Instance.CameraController.Camera.Target.Y - Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom) + 10;
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string lookingAt = "";
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string lookingAt = "";
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if (Game.Instance.World.GetTile((int)Game.Instance.Player.PointerPosition.X, (int)Game.Instance.Player.PointerPosition.Y) != 0)
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if (Game.Instance.World.GetTile((int)Game.Instance.Player.PointerPosition.X, (int)Game.Instance.Player.PointerPosition.Y) != 0)
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{
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{
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lookingAt = Game.Instance.TileManager.GetTileFromId(Game.Instance.World.GetTile((int)Game.Instance.Player.PointerPosition.X, (int)Game.Instance.Player.PointerPosition.Y)).Name;
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lookingAt = Game.Instance.TileManager.GetTileFromId(Game.Instance.World.GetTile((int)Game.Instance.Player.PointerPosition.X, (int)Game.Instance.Player.PointerPosition.Y)).Name;
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}
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}
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else
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else
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{
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{
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lookingAt = "air";
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lookingAt = "air";
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}
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}
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Raylib.DrawText("FPS: " + Raylib.GetFPS(), textPositionX, textPositionY, textSize, Color.White);
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Raylib.DrawText("FPS: " + Raylib.GetFPS(), textPositionX, textPositionY, textSize, Color.White);
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Raylib.DrawText(Game.Instance.TileManager.GetTileFromId(Game.Instance.Player.CurrentSelectedTileId).Name, textPositionX, textPositionY + (textSize*2), textSize, Color.White);
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Raylib.DrawText(Game.Instance.TileManager.GetTileFromId(Game.Instance.Player.CurrentSelectedTileId).Name, textPositionX, textPositionY + (textSize*2), textSize, Color.White);
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Raylib.DrawText("Coords: " + Game.Instance.World.GetGridPositionFromGlobalPosition((int)Game.Instance.Player.Position.X, (int)Game.Instance.Player.Position.Y).ToString().ToUpper(),
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Raylib.DrawText("Coords: " + Game.Instance.World.GetGridPositionFromGlobalPosition((int)Game.Instance.Player.Position.X, (int)Game.Instance.Player.Position.Y).ToString().ToUpper(),
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textPositionX, textPositionY + (textSize * 3), textSize, Color.White);
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textPositionX, textPositionY + (textSize * 3), textSize, Color.White);
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Raylib.DrawText("Speed: " + Game.Instance.Player.Speed, textPositionX, textPositionY + (textSize*4), textSize, Color.White);
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Raylib.DrawText("Speed: " + Game.Instance.Player.Speed, textPositionX, textPositionY + (textSize*4), textSize, Color.White);
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Raylib.DrawText("Pointer: " + Game.Instance.Player.PointerPosition + " " + lookingAt, textPositionX, textPositionY + (textSize*5), textSize, Color.White);
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Raylib.DrawText("Pointer: " + Game.Instance.Player.PointerPosition + " " + lookingAt, textPositionX, textPositionY + (textSize*5), textSize, Color.White);
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}
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}
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}
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}
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186
Tiles/Game.cs
186
Tiles/Game.cs
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using System.Numerics;
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using System.Numerics;
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using Raylib_cs;
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using Raylib_cs;
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namespace Tiles;
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namespace Tiles;
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public class Game
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public class Game
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{
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{
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public static Game Instance { get; private set; }
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public static Game Instance { get; private set; }
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public TileManager TileManager { get; private set; }
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public TileManager TileManager { get; private set; }
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public Player Player { get; private set; }
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public Player Player { get; private set; }
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public CameraController CameraController { get; private set; }
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public CameraController CameraController { get; private set; }
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public World World { get; private set; }
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public World World { get; private set; }
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public DebugUI DebugUi { get; private set; }
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public DebugUI DebugUi { get; private set; }
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public int ScreenWidth { get; private set; }
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public int ScreenWidth { get; private set; }
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public int ScreenHeight { get; private set; }
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public int ScreenHeight { get; private set; }
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public Game(int screenWidth, int screenHeight)
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public Game(int screenWidth, int screenHeight)
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{
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{
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ScreenWidth = screenWidth;
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ScreenWidth = screenWidth;
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ScreenHeight = screenHeight;
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ScreenHeight = screenHeight;
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Instance = this;
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Instance = this;
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InitializeRaylib();
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InitializeRaylib();
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Init();
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Init();
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while (!Raylib.WindowShouldClose())
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while (!Raylib.WindowShouldClose())
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{
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{
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Draw();
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Draw();
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Update();
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Update();
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}
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}
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}
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}
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private void InitializeRaylib()
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private void InitializeRaylib()
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{
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{
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Raylib.InitWindow(ScreenWidth, ScreenHeight, "Tiles");
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Raylib.InitWindow(ScreenWidth, ScreenHeight, "Tiles");
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Raylib.SetTargetFPS(60);
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Raylib.SetTargetFPS(60);
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}
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}
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private void Init()
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private void Init()
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{
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{
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TileManager = new TileManager();
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TileManager = new TileManager();
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World = new World();
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World = new World();
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Player = new Player("Player")
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Player = new Player("Player")
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{
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{
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Position = World.GetGlobalPositionFromGrid(500, 200)
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Position = World.GetGlobalPositionFromGrid(500, 200)
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};
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};
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CameraController = new CameraController();
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CameraController = new CameraController();
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CameraController.SetCameraTarget(Player.Position);
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CameraController.SetCameraTarget(Player.Position);
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CameraController.SetCameraOffset(new Vector2(ScreenWidth / 2, ScreenHeight / 2));
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CameraController.SetCameraOffset(new Vector2(ScreenWidth / 2, ScreenHeight / 2));
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CameraController.SetCameraRotation(0f);
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CameraController.SetCameraRotation(0f);
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CameraController.SetCameraZoom(4f);
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CameraController.SetCameraZoom(4f);
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DebugUi = new DebugUI();
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DebugUi = new DebugUI();
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World.GenerateWorld();
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World.GenerateWorld();
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}
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}
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private void Update()
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private void Update()
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{
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{
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CameraController.SetCameraTarget(Player.Position);
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CameraController.SetCameraTarget(Player.Position);
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Player.Update();
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Player.Update();
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}
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}
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private void Draw()
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private void Draw()
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{
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{
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Raylib.BeginDrawing();
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Raylib.BeginDrawing();
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Raylib.ClearBackground(new Color(20, 30, 100, 255));
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Raylib.ClearBackground(new Color(20, 30, 100, 255));
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Raylib.BeginMode2D(CameraController.Camera);
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Raylib.BeginMode2D(CameraController.Camera);
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World.Draw();
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World.Draw();
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Player.Draw();
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Player.Draw();
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DebugUi.Draw();
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DebugUi.Draw();
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||||||
|
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||||||
Raylib.EndMode2D();
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Raylib.EndMode2D();
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||||||
Raylib.EndDrawing();
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Raylib.EndDrawing();
|
||||||
}
|
}
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|
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|
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||||||
}
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}
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360
Tiles/Player.cs
360
Tiles/Player.cs
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using System.Numerics;
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using System.Numerics;
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using Raylib_cs;
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using Raylib_cs;
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|
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namespace Tiles;
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namespace Tiles;
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public class Player
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public class Player
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||||||
{
|
{
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||||||
public int Id { get; private set; }
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public int Id { get; private set; }
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||||||
public string Name { get; private set; }
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public string Name { get; private set; }
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||||||
public Vector2 Position { get; set; }
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public Vector2 Position { get; set; }
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||||||
public float Speed { get; set; } = 2f;
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public float Speed { get; set; } = 2f;
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||||||
public Texture2D Texture { get; private set; }
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public Texture2D Texture { get; private set; }
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||||||
public Vector2 PointerPosition { get; private set; }
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public Vector2 PointerPosition { get; private set; }
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||||||
public bool IsColliding { get; private set; } = false;
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public bool IsColliding { get; private set; } = false;
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||||||
public bool IsOnGround { get; private set; } = false;
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public bool IsOnGround { get; private set; } = false;
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public float Gravity { get; set; } = 1f;
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public float Gravity { get; set; } = 1f;
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|
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private readonly string _imagePath;
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private readonly string _imagePath;
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|
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public int CurrentSelectedTileId = 1;
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public int CurrentSelectedTileId = 1;
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private int _currentSelectedIndex = 0;
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private int _currentSelectedIndex = 0;
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|
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private int _direction = 1;
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private int _direction = 1;
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||||||
private Rectangle _facingRightRect = new Rectangle(0, 0, 16, 24);
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private Rectangle _facingRightRect = new Rectangle(0, 0, 16, 24);
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||||||
private Rectangle _facingLeftRect = new Rectangle(0, 0, -16, 24);
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private Rectangle _facingLeftRect = new Rectangle(0, 0, -16, 24);
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||||||
|
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||||||
private Rectangle _currentRect;
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private Rectangle _currentRect;
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||||||
|
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||||||
private Vector2 _newPosition = Vector2.Zero;
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private Vector2 _newPosition = Vector2.Zero;
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||||||
|
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||||||
public Player(string name, int id = 0, string imagePath = "data/core/player/dude.png")
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public Player(string name, int id = 0, string imagePath = "data/core/player/dude.png")
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||||||
{
|
{
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||||||
Name = name;
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Name = name;
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||||||
Id = id;
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Id = id;
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||||||
_imagePath = imagePath;
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_imagePath = imagePath;
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||||||
|
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||||||
_currentRect = _facingRightRect;
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_currentRect = _facingRightRect;
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||||||
|
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||||||
InitTexture();
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InitTexture();
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||||||
}
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}
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||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
HandleInput();
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HandleInput();
|
||||||
HandleMouse();
|
HandleMouse();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw()
|
public void Draw()
|
||||||
{
|
{
|
||||||
//Raylib.DrawTexture(Texture, (int)Position.X, (int)Position.Y, Color.White);
|
//Raylib.DrawTexture(Texture, (int)Position.X, (int)Position.Y, Color.White);
|
||||||
if (_direction == 0) Raylib.DrawTextureRec(Texture, _facingLeftRect, Position, Color.White);
|
if (_direction == 0) Raylib.DrawTextureRec(Texture, _facingLeftRect, Position, Color.White);
|
||||||
else Raylib.DrawTextureRec(Texture, _facingRightRect, Position, Color.White);
|
else Raylib.DrawTextureRec(Texture, _facingRightRect, Position, Color.White);
|
||||||
DrawPointer();
|
DrawPointer();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitTexture()
|
private void InitTexture()
|
||||||
{
|
{
|
||||||
Texture = Raylib.LoadTexture(_imagePath);
|
Texture = Raylib.LoadTexture(_imagePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void HandleGravity()
|
private void HandleGravity()
|
||||||
{
|
{
|
||||||
if (IsOnGround) return;
|
if (IsOnGround) return;
|
||||||
|
|
||||||
_newPosition.Y += Gravity;
|
_newPosition.Y += Gravity;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleInput()
|
private void HandleInput()
|
||||||
{
|
{
|
||||||
_newPosition = Position;
|
_newPosition = Position;
|
||||||
|
|
||||||
// WASD
|
// WASD
|
||||||
//if (Raylib.IsKeyDown(KeyboardKey.W)) _newPosition += new Vector2(0, -1) * Speed;
|
//if (Raylib.IsKeyDown(KeyboardKey.W)) _newPosition += new Vector2(0, -1) * Speed;
|
||||||
if (Raylib.IsKeyDown(KeyboardKey.A))
|
if (Raylib.IsKeyDown(KeyboardKey.A))
|
||||||
{
|
{
|
||||||
_newPosition += new Vector2(-1, 0) * Speed;
|
_newPosition += new Vector2(-1, 0) * Speed;
|
||||||
_direction = 0;
|
_direction = 0;
|
||||||
}
|
}
|
||||||
//if (Raylib.IsKeyDown(KeyboardKey.S)) _newPosition += new Vector2(0, 1) * Speed;
|
//if (Raylib.IsKeyDown(KeyboardKey.S)) _newPosition += new Vector2(0, 1) * Speed;
|
||||||
if (Raylib.IsKeyDown(KeyboardKey.D))
|
if (Raylib.IsKeyDown(KeyboardKey.D))
|
||||||
{
|
{
|
||||||
_newPosition += new Vector2(1, 0) * Speed;
|
_newPosition += new Vector2(1, 0) * Speed;
|
||||||
_direction = 1;
|
_direction = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
HandleGravity();
|
HandleGravity();
|
||||||
HandleCollision(_newPosition);
|
HandleCollision(_newPosition);
|
||||||
|
|
||||||
if (!IsColliding)
|
if (!IsColliding)
|
||||||
{
|
{
|
||||||
Position = _newPosition;
|
Position = _newPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Speed control
|
// Speed control
|
||||||
if (Raylib.IsKeyReleased(KeyboardKey.Up)) Speed += 1f;
|
if (Raylib.IsKeyReleased(KeyboardKey.Up)) Speed += 1f;
|
||||||
if (Raylib.IsKeyReleased(KeyboardKey.Down)) Speed -= 1f;
|
if (Raylib.IsKeyReleased(KeyboardKey.Down)) Speed -= 1f;
|
||||||
|
|
||||||
// Select tiles
|
// Select tiles
|
||||||
if (Raylib.IsKeyReleased(KeyboardKey.Right))
|
if (Raylib.IsKeyReleased(KeyboardKey.Right))
|
||||||
{
|
{
|
||||||
_currentSelectedIndex = (_currentSelectedIndex + 1) % Game.Instance.TileManager.TileNameToIdList.Count;
|
_currentSelectedIndex = (_currentSelectedIndex + 1) % Game.Instance.TileManager.TileNameToIdList.Count;
|
||||||
if (_currentSelectedIndex == 0)
|
if (_currentSelectedIndex == 0)
|
||||||
{
|
{
|
||||||
_currentSelectedIndex = 1;
|
_currentSelectedIndex = 1;
|
||||||
}
|
}
|
||||||
CurrentSelectedTileId = _currentSelectedIndex;
|
CurrentSelectedTileId = _currentSelectedIndex;
|
||||||
}
|
}
|
||||||
else if (Raylib.IsKeyReleased(KeyboardKey.Left))
|
else if (Raylib.IsKeyReleased(KeyboardKey.Left))
|
||||||
{
|
{
|
||||||
_currentSelectedIndex = (_currentSelectedIndex - 1 + Game.Instance.TileManager.TileNameToIdList.Count) % Game.Instance.TileManager.TileNameToIdList.Count;
|
_currentSelectedIndex = (_currentSelectedIndex - 1 + Game.Instance.TileManager.TileNameToIdList.Count) % Game.Instance.TileManager.TileNameToIdList.Count;
|
||||||
if (_currentSelectedIndex == 0)
|
if (_currentSelectedIndex == 0)
|
||||||
{
|
{
|
||||||
_currentSelectedIndex = Game.Instance.TileManager.TileNameToIdList.Count - 1;
|
_currentSelectedIndex = Game.Instance.TileManager.TileNameToIdList.Count - 1;
|
||||||
}
|
}
|
||||||
CurrentSelectedTileId = _currentSelectedIndex;
|
CurrentSelectedTileId = _currentSelectedIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleMouse()
|
private void HandleMouse()
|
||||||
{
|
{
|
||||||
//Mouse clicks
|
//Mouse clicks
|
||||||
if (Raylib.IsMouseButtonDown(MouseButton.Left))
|
if (Raylib.IsMouseButtonDown(MouseButton.Left))
|
||||||
{
|
{
|
||||||
Game.Instance.World.SetTile((int)PointerPosition.X, (int)PointerPosition.Y, CurrentSelectedTileId);
|
Game.Instance.World.SetTile((int)PointerPosition.X, (int)PointerPosition.Y, CurrentSelectedTileId);
|
||||||
}
|
}
|
||||||
if (Raylib.IsMouseButtonDown(MouseButton.Right))
|
if (Raylib.IsMouseButtonDown(MouseButton.Right))
|
||||||
{
|
{
|
||||||
Game.Instance.World.SetTile((int)PointerPosition.X, (int)PointerPosition.Y, 0);
|
Game.Instance.World.SetTile((int)PointerPosition.X, (int)PointerPosition.Y, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawPointer()
|
private void DrawPointer()
|
||||||
{
|
{
|
||||||
Vector2 mousePosition = Raylib.GetMousePosition();
|
Vector2 mousePosition = Raylib.GetMousePosition();
|
||||||
Vector2 worldPosition = Raylib.GetScreenToWorld2D(mousePosition, Game.Instance.CameraController.Camera);
|
Vector2 worldPosition = Raylib.GetScreenToWorld2D(mousePosition, Game.Instance.CameraController.Camera);
|
||||||
Vector2 gridPosition = new Vector2((int)(worldPosition.X / Game.Instance.World.TileSize), (int)(worldPosition.Y / Game.Instance.World.TileSize));
|
Vector2 gridPosition = new Vector2((int)(worldPosition.X / Game.Instance.World.TileSize), (int)(worldPosition.Y / Game.Instance.World.TileSize));
|
||||||
PointerPosition = new Vector2(gridPosition.X, gridPosition.Y);
|
PointerPosition = new Vector2(gridPosition.X, gridPosition.Y);
|
||||||
|
|
||||||
Raylib.DrawRectangle((int)PointerPosition.X*Game.Instance.World.TileSize, (int)PointerPosition.Y*Game.Instance.World.TileSize, Game.Instance.World.TileSize, Game.Instance.World.TileSize, new Color(255, 255, 0, 80));
|
Raylib.DrawRectangle((int)PointerPosition.X*Game.Instance.World.TileSize, (int)PointerPosition.Y*Game.Instance.World.TileSize, Game.Instance.World.TileSize, Game.Instance.World.TileSize, new Color(255, 255, 0, 80));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleCollision(Vector2 newPosition)
|
private void HandleCollision(Vector2 newPosition)
|
||||||
{
|
{
|
||||||
var gridPos = Game.Instance.World.GetGridPositionFromGlobalPosition((int)newPosition.X, (int)newPosition.Y);
|
var gridPos = Game.Instance.World.GetGridPositionFromGlobalPosition((int)newPosition.X, (int)newPosition.Y);
|
||||||
int tileSize = Game.Instance.World.TileSize;
|
int tileSize = Game.Instance.World.TileSize;
|
||||||
|
|
||||||
int startX = (int)gridPos.X;
|
int startX = (int)gridPos.X;
|
||||||
int startY = (int)gridPos.Y;
|
int startY = (int)gridPos.Y;
|
||||||
int endX = (int)((newPosition.X + _currentRect.Width) / tileSize);
|
int endX = (int)((newPosition.X + _currentRect.Width) / tileSize);
|
||||||
int endY = (int)((newPosition.Y + _currentRect.Height) / tileSize);
|
int endY = (int)((newPosition.Y + _currentRect.Height) / tileSize);
|
||||||
|
|
||||||
IsColliding = false;
|
IsColliding = false;
|
||||||
IsOnGround = false;
|
IsOnGround = false;
|
||||||
|
|
||||||
for (int x = startX; x <= endX; x++)
|
for (int x = startX; x <= endX; x++)
|
||||||
{
|
{
|
||||||
for (int y = startY; y <= endY; y++)
|
for (int y = startY; y <= endY; y++)
|
||||||
{
|
{
|
||||||
if (Game.Instance.World.GetTile(x, y) != 0)
|
if (Game.Instance.World.GetTile(x, y) != 0)
|
||||||
{
|
{
|
||||||
IsColliding = true;
|
IsColliding = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if player is on the ground
|
// Check if player is on the ground
|
||||||
int groundY = endY + 1;
|
int groundY = endY + 1;
|
||||||
for (int x = startX; x <= endX; x++)
|
for (int x = startX; x <= endX; x++)
|
||||||
{
|
{
|
||||||
if (Game.Instance.World.GetTile(x, groundY) != 0)
|
if (Game.Instance.World.GetTile(x, groundY) != 0)
|
||||||
{
|
{
|
||||||
IsOnGround = true;
|
IsOnGround = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,6 +1,6 @@
|
|||||||
// Entry point
|
// Entry point
|
||||||
|
|
||||||
using System.Reflection.PortableExecutable;
|
using System.Reflection.PortableExecutable;
|
||||||
using Tiles;
|
using Tiles;
|
||||||
|
|
||||||
Game game = new(1920, 1080);
|
Game game = new(1920, 1080);
|
200
Tiles/Tile.cs
200
Tiles/Tile.cs
@ -1,101 +1,101 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization.Metadata;
|
using System.Text.Json.Serialization.Metadata;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Raylib_cs;
|
using Raylib_cs;
|
||||||
using JsonSerializer = System.Text.Json.JsonSerializer;
|
using JsonSerializer = System.Text.Json.JsonSerializer;
|
||||||
|
|
||||||
namespace Tiles;
|
namespace Tiles;
|
||||||
|
|
||||||
public class Tile
|
public class Tile
|
||||||
{
|
{
|
||||||
public string Name { get; private set; }
|
public string Name { get; private set; }
|
||||||
public string ImagePath { get; private set; }
|
public string ImagePath { get; private set; }
|
||||||
public Image Image { get; private set; }
|
public Image Image { get; private set; }
|
||||||
public Texture2D Texture { get; private set; }
|
public Texture2D Texture { get; private set; }
|
||||||
public bool Transparent { get; private set; }
|
public bool Transparent { get; private set; }
|
||||||
|
|
||||||
private static JsonSerializerOptions _jsonSerializerOptions = new()
|
private static JsonSerializerOptions _jsonSerializerOptions = new()
|
||||||
{
|
{
|
||||||
WriteIndented = true,
|
WriteIndented = true,
|
||||||
TypeInfoResolver = new DefaultJsonTypeInfoResolver()
|
TypeInfoResolver = new DefaultJsonTypeInfoResolver()
|
||||||
};
|
};
|
||||||
|
|
||||||
public static Tile GenerateTileFromJson(string jsonPath)
|
public static Tile GenerateTileFromJson(string jsonPath)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var json = File.ReadAllText(jsonPath);
|
var json = File.ReadAllText(jsonPath);
|
||||||
var tileData = JsonSerializer.Deserialize<TileData>(json);
|
var tileData = JsonSerializer.Deserialize<TileData>(json);
|
||||||
|
|
||||||
if (tileData == null) throw new Exception($"Could not deserialize tile data from {jsonPath}");
|
if (tileData == null) throw new Exception($"Could not deserialize tile data from {jsonPath}");
|
||||||
|
|
||||||
var tile = new Tile()
|
var tile = new Tile()
|
||||||
{
|
{
|
||||||
Name = tileData.Name,
|
Name = tileData.Name,
|
||||||
ImagePath = tileData.ImagePath,
|
ImagePath = tileData.ImagePath,
|
||||||
Transparent = tileData.Transparent,
|
Transparent = tileData.Transparent,
|
||||||
};
|
};
|
||||||
|
|
||||||
tile.Image = tile.LoadImage(tile.ImagePath);
|
tile.Image = tile.LoadImage(tile.ImagePath);
|
||||||
tile.Texture = tile.LoadTexture(tile.Image);
|
tile.Texture = tile.LoadTexture(tile.Image);
|
||||||
|
|
||||||
return tile;
|
return tile;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Console.WriteLine($"Error loading tile from {jsonPath}: {e.Message}");
|
Console.WriteLine($"Error loading tile from {jsonPath}: {e.Message}");
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GenerateTileJson(string outputDir, string name, string imagePath, bool transparent = false)
|
public static void GenerateTileJson(string outputDir, string name, string imagePath, bool transparent = false)
|
||||||
{
|
{
|
||||||
var tile = new TileData()
|
var tile = new TileData()
|
||||||
{
|
{
|
||||||
Name = name,
|
Name = name,
|
||||||
ImagePath = imagePath,
|
ImagePath = imagePath,
|
||||||
Transparent = transparent
|
Transparent = transparent
|
||||||
};
|
};
|
||||||
|
|
||||||
string json = JsonSerializer.Serialize(tile, _jsonSerializerOptions);
|
string json = JsonSerializer.Serialize(tile, _jsonSerializerOptions);
|
||||||
|
|
||||||
File.WriteAllText(outputDir + name + ".json", json);
|
File.WriteAllText(outputDir + name + ".json", json);
|
||||||
Console.WriteLine($"Tile JSON saved to {outputDir + name + ".json"}");
|
Console.WriteLine($"Tile JSON saved to {outputDir + name + ".json"}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private Image LoadImage(string path)
|
private Image LoadImage(string path)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Image img = Raylib.LoadImage(path);
|
Image img = Raylib.LoadImage(path);
|
||||||
return img;
|
return img;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Console.WriteLine(e);
|
Console.WriteLine(e);
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Texture2D LoadTexture(Image img)
|
private Texture2D LoadTexture(Image img)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var texture = Raylib.LoadTextureFromImage(img);
|
var texture = Raylib.LoadTextureFromImage(img);
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Console.WriteLine($"Failed to load texture: {e}");
|
Console.WriteLine($"Failed to load texture: {e}");
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class TileData
|
public class TileData
|
||||||
{
|
{
|
||||||
public string Name { get; set; }
|
public string Name { get; set; }
|
||||||
public string ImagePath { get; set; }
|
public string ImagePath { get; set; }
|
||||||
public bool Transparent { get; set; }
|
public bool Transparent { get; set; }
|
||||||
}
|
}
|
@ -1,67 +1,67 @@
|
|||||||
namespace Tiles;
|
namespace Tiles;
|
||||||
|
|
||||||
public class TileManager
|
public class TileManager
|
||||||
{
|
{
|
||||||
|
|
||||||
private Dictionary<string, int> _tileNameToId;
|
private Dictionary<string, int> _tileNameToId;
|
||||||
private Dictionary<int, Tile> _tileIdToTile;
|
private Dictionary<int, Tile> _tileIdToTile;
|
||||||
|
|
||||||
public Dictionary<string, int> TileNameToIdList => _tileNameToId;
|
public Dictionary<string, int> TileNameToIdList => _tileNameToId;
|
||||||
|
|
||||||
public TileManager()
|
public TileManager()
|
||||||
{
|
{
|
||||||
_tileNameToId = new Dictionary<string, int>();
|
_tileNameToId = new Dictionary<string, int>();
|
||||||
_tileIdToTile = new Dictionary<int, Tile>();
|
_tileIdToTile = new Dictionary<int, Tile>();
|
||||||
|
|
||||||
SetupTiles();
|
SetupTiles();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetupTiles()
|
public void SetupTiles()
|
||||||
{
|
{
|
||||||
_tileNameToId.Add("air", 0);
|
_tileNameToId.Add("air", 0);
|
||||||
|
|
||||||
int index = 1;
|
int index = 1;
|
||||||
|
|
||||||
foreach (var path in Directory.GetFiles("data/core/tiles/", "*.json"))
|
foreach (var path in Directory.GetFiles("data/core/tiles/", "*.json"))
|
||||||
{
|
{
|
||||||
Tile tile;
|
Tile tile;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
tile = Tile.GenerateTileFromJson(path);
|
tile = Tile.GenerateTileFromJson(path);
|
||||||
|
|
||||||
if (tile == null) throw new Exception($"Couldn't load tile {path}");
|
if (tile == null) throw new Exception($"Couldn't load tile {path}");
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Console.WriteLine(e);
|
Console.WriteLine(e);
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
|
|
||||||
Console.WriteLine($"Tile {tile.Name} loaded");
|
Console.WriteLine($"Tile {tile.Name} loaded");
|
||||||
_tileIdToTile.Add(index, tile);
|
_tileIdToTile.Add(index, tile);
|
||||||
_tileNameToId.Add(tile.Name, index);
|
_tileNameToId.Add(tile.Name, index);
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Tile GetTileFromId(int id)
|
public Tile GetTileFromId(int id)
|
||||||
{
|
{
|
||||||
if (!_tileIdToTile.ContainsKey(id))
|
if (!_tileIdToTile.ContainsKey(id))
|
||||||
{
|
{
|
||||||
throw new Exception($"Tile {id} not found");
|
throw new Exception($"Tile {id} not found");
|
||||||
}
|
}
|
||||||
|
|
||||||
return _tileIdToTile[id];
|
return _tileIdToTile[id];
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetTileIdFromName(string name)
|
public int GetTileIdFromName(string name)
|
||||||
{
|
{
|
||||||
if (!_tileNameToId.ContainsKey(name))
|
if (!_tileNameToId.ContainsKey(name))
|
||||||
{
|
{
|
||||||
throw new Exception($"Tile {name} not found");
|
throw new Exception($"Tile {name} not found");
|
||||||
}
|
}
|
||||||
|
|
||||||
return _tileNameToId[name];
|
return _tileNameToId[name];
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,21 +1,21 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<PublishSingleFile>true</PublishSingleFile>
|
<PublishSingleFile>true</PublishSingleFile>
|
||||||
<PublishFileExclusionsFromSatelliteAssemblies>$(PublishFileExclusionsFromSatelliteAssemblies);data/**/*.*</PublishFileExclusionsFromSatelliteAssemblies>
|
<PublishFileExclusionsFromSatelliteAssemblies>$(PublishFileExclusionsFromSatelliteAssemblies);data/**/*.*</PublishFileExclusionsFromSatelliteAssemblies>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
<PackageReference Include="Raylib-cs" Version="6.1.1" />
|
<PackageReference Include="Raylib-cs" Version="6.1.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="data/**/*.*" CopyToOutputDirectory="Always" /> </ItemGroup>
|
<Content Include="data/**/*.*" CopyToOutputDirectory="Always" /> </ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="data\core\" />
|
<Folder Include="data\core\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
222
Tiles/World.cs
222
Tiles/World.cs
@ -1,112 +1,112 @@
|
|||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using Raylib_cs;
|
using Raylib_cs;
|
||||||
|
|
||||||
namespace Tiles;
|
namespace Tiles;
|
||||||
|
|
||||||
public class World
|
public class World
|
||||||
{
|
{
|
||||||
public int TileSize { get; }
|
public int TileSize { get; }
|
||||||
public int WorldWidth { get; }
|
public int WorldWidth { get; }
|
||||||
public int WorldHeight { get; }
|
public int WorldHeight { get; }
|
||||||
|
|
||||||
private Dictionary<(int x, int y), int> _worldGrid;
|
private Dictionary<(int x, int y), int> _worldGrid;
|
||||||
|
|
||||||
public World(int worldWidth = 2000, int worldHeight = 1000, int tileSize = 8)
|
public World(int worldWidth = 2000, int worldHeight = 1000, int tileSize = 8)
|
||||||
{
|
{
|
||||||
WorldWidth = worldWidth;
|
WorldWidth = worldWidth;
|
||||||
WorldHeight = worldHeight;
|
WorldHeight = worldHeight;
|
||||||
TileSize = tileSize;
|
TileSize = tileSize;
|
||||||
|
|
||||||
_worldGrid = new Dictionary<(int x, int y), int>();
|
_worldGrid = new Dictionary<(int x, int y), int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw()
|
public void Draw()
|
||||||
{
|
{
|
||||||
// Calculate the boundaries of the visible region in grid coordinates
|
// Calculate the boundaries of the visible region in grid coordinates
|
||||||
int startX = Math.Max((int)(Game.Instance.CameraController.Camera.Target.X - (Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, 0);
|
int startX = Math.Max((int)(Game.Instance.CameraController.Camera.Target.X - (Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, 0);
|
||||||
int startY = Math.Max((int)(Game.Instance.CameraController.Camera.Target.Y - (Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, 0);
|
int startY = Math.Max((int)(Game.Instance.CameraController.Camera.Target.Y - (Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, 0);
|
||||||
int endX = Math.Min((int)(Game.Instance.CameraController.Camera.Target.X + (Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, WorldWidth - 1);
|
int endX = Math.Min((int)(Game.Instance.CameraController.Camera.Target.X + (Game.Instance.ScreenWidth / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, WorldWidth - 1);
|
||||||
int endY = Math.Min((int)(Game.Instance.CameraController.Camera.Target.Y + (Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, WorldHeight - 1);
|
int endY = Math.Min((int)(Game.Instance.CameraController.Camera.Target.Y + (Game.Instance.ScreenHeight / 2 / Game.Instance.CameraController.Camera.Zoom)) / TileSize, WorldHeight - 1);
|
||||||
|
|
||||||
// Loop only through the visible tiles
|
// Loop only through the visible tiles
|
||||||
for (int x = startX; x <= endX; x++)
|
for (int x = startX; x <= endX; x++)
|
||||||
{
|
{
|
||||||
for (int y = startY; y <= endY; y++)
|
for (int y = startY; y <= endY; y++)
|
||||||
{
|
{
|
||||||
(int x, int y) position = new(x, y);
|
(int x, int y) position = new(x, y);
|
||||||
if (_worldGrid.TryGetValue(position, out var tileType) && tileType != 0)
|
if (_worldGrid.TryGetValue(position, out var tileType) && tileType != 0)
|
||||||
{
|
{
|
||||||
Raylib.DrawTexture(Game.Instance.TileManager.GetTileFromId(tileType).Texture, x * TileSize, y * TileSize, Color.White);
|
Raylib.DrawTexture(Game.Instance.TileManager.GetTileFromId(tileType).Texture, x * TileSize, y * TileSize, Color.White);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GenerateWorld()
|
public void GenerateWorld()
|
||||||
{
|
{
|
||||||
int totalHeight = WorldHeight;
|
int totalHeight = WorldHeight;
|
||||||
|
|
||||||
int grassHeight = (int)(totalHeight * 0.01);
|
int grassHeight = (int)(totalHeight * 0.01);
|
||||||
int dirtHeight = (int)(totalHeight * 0.10);
|
int dirtHeight = (int)(totalHeight * 0.10);
|
||||||
int airHeight = (int)(totalHeight * 0.50);
|
int airHeight = (int)(totalHeight * 0.50);
|
||||||
int rockHeight = totalHeight - (airHeight + grassHeight + dirtHeight);
|
int rockHeight = totalHeight - (airHeight + grassHeight + dirtHeight);
|
||||||
|
|
||||||
for (int x = 0; x < WorldWidth; x++)
|
for (int x = 0; x < WorldWidth; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < totalHeight; y++)
|
for (int y = 0; y < totalHeight; y++)
|
||||||
{
|
{
|
||||||
string tileType;
|
string tileType;
|
||||||
|
|
||||||
if (y >= airHeight && y < airHeight + grassHeight)
|
if (y >= airHeight && y < airHeight + grassHeight)
|
||||||
{
|
{
|
||||||
tileType = "grass";
|
tileType = "grass";
|
||||||
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
|
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
|
||||||
}
|
}
|
||||||
else if (y >= airHeight + grassHeight && y < airHeight + grassHeight + dirtHeight)
|
else if (y >= airHeight + grassHeight && y < airHeight + grassHeight + dirtHeight)
|
||||||
{
|
{
|
||||||
tileType = "dirt";
|
tileType = "dirt";
|
||||||
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
|
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
|
||||||
}
|
}
|
||||||
else if (y >= airHeight + grassHeight + dirtHeight)
|
else if (y >= airHeight + grassHeight + dirtHeight)
|
||||||
{
|
{
|
||||||
tileType = "rock";
|
tileType = "rock";
|
||||||
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
|
SetTile(x, y, Game.Instance.TileManager.GetTileIdFromName(tileType));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 GetGridPositionFromGlobalPosition(int x, int y)
|
public Vector2 GetGridPositionFromGlobalPosition(int x, int y)
|
||||||
{
|
{
|
||||||
int gridX = x / TileSize;
|
int gridX = x / TileSize;
|
||||||
int gridY = y / TileSize;
|
int gridY = y / TileSize;
|
||||||
|
|
||||||
if (gridX >= 0 && gridX < WorldWidth && gridY >= 0 && gridY < WorldHeight)
|
if (gridX >= 0 && gridX < WorldWidth && gridY >= 0 && gridY < WorldHeight)
|
||||||
{
|
{
|
||||||
return new Vector2(gridX, gridY);
|
return new Vector2(gridX, gridY);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new Vector2(0, 0);
|
return new Vector2(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTile(int x, int y, int id)
|
public void SetTile(int x, int y, int id)
|
||||||
{
|
{
|
||||||
_worldGrid[(x, y)] = id;
|
_worldGrid[(x, y)] = id;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetTile(int x, int y)
|
public int GetTile(int x, int y)
|
||||||
{
|
{
|
||||||
if (_worldGrid.ContainsKey((x,y))) return _worldGrid[(x,y)];
|
if (_worldGrid.ContainsKey((x,y))) return _worldGrid[(x,y)];
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 GetGlobalPositionFromGrid(int x, int y)
|
public Vector2 GetGlobalPositionFromGrid(int x, int y)
|
||||||
{
|
{
|
||||||
return new(x * TileSize, y * TileSize);
|
return new(x * TileSize, y * TileSize);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"Name": "bedrock",
|
"Name": "bedrock",
|
||||||
"ImagePath": "data/core/tiles/images/bedrock.png",
|
"ImagePath": "data/core/tiles/images/bedrock.png",
|
||||||
"Transparent": false
|
"Transparent": false
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"Name": "dirt",
|
"Name": "dirt",
|
||||||
"ImagePath": "data/core/tiles/images/dirt.png",
|
"ImagePath": "data/core/tiles/images/dirt.png",
|
||||||
"Transparent": false
|
"Transparent": false
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"Name": "glass",
|
"Name": "glass",
|
||||||
"ImagePath": "data/core/tiles/images/glass.png",
|
"ImagePath": "data/core/tiles/images/glass.png",
|
||||||
"Transparent": false
|
"Transparent": false
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"Name": "grass",
|
"Name": "grass",
|
||||||
"ImagePath": "data/core/tiles/images/grass.png",
|
"ImagePath": "data/core/tiles/images/grass.png",
|
||||||
"Transparent": false
|
"Transparent": false
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"Name": "rock",
|
"Name": "rock",
|
||||||
"ImagePath": "data/core/tiles/images/rock.png",
|
"ImagePath": "data/core/tiles/images/rock.png",
|
||||||
"Transparent": false
|
"Transparent": false
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
{
|
{
|
||||||
"Name": "wood",
|
"Name": "wood",
|
||||||
"ImagePath": "data/core/tiles/images/wood.png",
|
"ImagePath": "data/core/tiles/images/wood.png",
|
||||||
"Transparent": false
|
"Transparent": false
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user