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game-jam/src/main.odin

73 lines
1.4 KiB
Odin

package main
import "core:fmt"
import "vendor:raylib"
player: Player
grid: [][]Tile
tilemap_sheet: TilemapSpritesheet
main :: proc() {
fmt.println("Brackey's Game Jam 2026 :) ")
config_flags: raylib.ConfigFlags = {.WINDOW_RESIZABLE}
raylib.SetConfigFlags(config_flags)
raylib.InitWindow(1920, 1080, "Game")
raylib.SetTargetFPS(60)
tilemap_sheet = load_tilemap_sheet(
"assets/tiles/master_tilemap.png",
TILEMAP_TILE_SIZE,
TILEMAP_TILE_SIZE,
)
grid = create_tile_grid(100, 100)
player = {
position = {20, 20},
camera = {
zoom = 4,
offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
target = {player.position.x + (32 / 2), player.position.y + (32 / 2)},
},
sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT),
}
set_tile(grid, 10, 10, nothing_tile)
for (!raylib.WindowShouldClose()) {
delta := raylib.GetFrameTime()
raylib.BeginDrawing()
raylib.ClearBackground(raylib.BLACK)
raylib.BeginMode2D(player.camera)
raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK)
draw()
raylib.EndMode2D()
raylib.DrawFPS(20, 20)
raylib.EndDrawing()
update(delta)
}
raylib.CloseWindow()
}
@(private = "file")
update :: proc(delta: f32) {
update_player(&player, delta)
update_tile_grid(grid, delta)
}
@(private = "file")
draw :: proc() {
draw_tile_grid(&tilemap_sheet, grid)
draw_player(&player)
}