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8 changed files with 74 additions and 37 deletions

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@@ -13,12 +13,16 @@ main :: proc() {
raylib.SetConfigFlags(config_flags) raylib.SetConfigFlags(config_flags)
raylib.InitWindow(1920, 1080, "Game") raylib.InitWindow(1920, 1080, "Game")
defer raylib.CloseWindow()
raylib.SetTargetFPS(60) raylib.SetTargetFPS(60)
raylib.SetExitKey(nil)
init_world() init_world()
defer deinit_world()
player = { player = {
position = {0, 0}, position = {300, 300},
camera = { camera = {
zoom = 4, zoom = 4,
offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2}, offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
@@ -48,8 +52,6 @@ main :: proc() {
update(delta) update(delta)
} }
raylib.CloseWindow()
} }
@(private = "file") @(private = "file")

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@@ -3,12 +3,15 @@ package main
import "core:math" import "core:math"
import "vendor:raylib" import "vendor:raylib"
PLAYER_SPRINT_SPEED :: 2.5 PLAYER_DEFAULT_SPRINT_SPEED :: 100
PLAYER_SPEED :: 1.5 PLAYER_DEFAULT_SPEED :: 60
PLAYER_WIDTH :: 32 PLAYER_WIDTH :: 32
PLAYER_HEIGHT :: 32 PLAYER_HEIGHT :: 32
PLAYER_SPRITE_PATH :: "assets/player/player.png" PLAYER_SPRITE_PATH :: "assets/player/player.png"
player_speed := PLAYER_DEFAULT_SPEED
player_sprint_speed := PLAYER_DEFAULT_SPRINT_SPEED
spritesheet: raylib.Texture2D spritesheet: raylib.Texture2D
framesX: i32 framesX: i32
framesY: i32 framesY: i32
@@ -48,43 +51,46 @@ handle_player_camera :: proc(p: ^Player, delta: f32) {
@(private = "file") @(private = "file")
handle_player_input :: proc(p: ^Player, delta: f32) { handle_player_input :: proc(p: ^Player, delta: f32) {
dir: raylib.Vector2 = {0, 0}
if raylib.IsKeyPressed(.ESCAPE) do return
dir: raylib.Vector2 = {0, 0}
if raylib.IsKeyDown(.W) do dir.y -= 1 if raylib.IsKeyDown(.W) do dir.y -= 1
if raylib.IsKeyDown(.S) do dir.y += 1 if raylib.IsKeyDown(.S) do dir.y += 1
if raylib.IsKeyDown(.A) do dir.x -= 1 if raylib.IsKeyDown(.A) do dir.x -= 1
if raylib.IsKeyDown(.D) do dir.x += 1 if raylib.IsKeyDown(.D) do dir.x += 1
is_moving := dir.x != 0 || dir.y != 0 if dir.x != 0 || dir.y != 0 {
if is_moving {
is_sprinting := raylib.IsKeyDown(.LEFT_SHIFT) is_sprinting := raylib.IsKeyDown(.LEFT_SHIFT)
dir = raylib.Vector2Normalize(dir) dir = raylib.Vector2Normalize(dir)
speed: f32 = is_sprinting ? PLAYER_SPRINT_SPEED : PLAYER_SPEED speed_val := f32(is_sprinting ? player_sprint_speed : player_speed)
p.animator.anim.fps = is_sprinting ? 11 : 6 p.animator.anim.fps = is_sprinting ? i32(player_sprint_speed / 10) : i32(player_speed / 10)
velocity := dir * speed velocity := dir * speed_val * delta
new_pos_x := p.position foot_y := p.position.y + f32(p.sprite.height)
new_pos_x.x += velocity.x box_half_w: f32 = 4.0
center_offset_x := f32(p.sprite.width) * 0.5
foot_offset_y := f32(p.sprite.height) next_x := p.position.x + velocity.x
foot_offset_x := f32(p.sprite.width) * 0.5 if !is_wall_at({next_x + center_offset_x - box_half_w, foot_y}) &&
!is_wall_at({next_x + center_offset_x + box_half_w, foot_y}) {
if !is_wall_at({new_pos_x.x + foot_offset_x, new_pos_x.y + foot_offset_y}) { p.position.x = next_x
p.position.x = new_pos_x.x
} }
new_pos_y := p.position next_y := p.position.y + velocity.y
new_pos_y.y += velocity.y if !is_wall_at(
if !is_wall_at({p.position.x + foot_offset_x, new_pos_y.y + foot_offset_y}) { {p.position.x + center_offset_x - box_half_w, next_y + f32(p.sprite.height)},
p.position.y = new_pos_y.y ) &&
!is_wall_at(
{p.position.x + center_offset_x + box_half_w, next_y + f32(p.sprite.height)},
) {
p.position.y = next_y
} }
if dir.x < 0 do p.facing_left = true if dir.x < 0 do p.facing_left = true
if dir.x > 0 do p.facing_left = false if dir.x > 0 do p.facing_left = false
p.state = .WALKING p.state = .WALKING
} else { } else {
p.state = .IDLE p.state = .IDLE
@@ -113,6 +119,9 @@ update_player :: proc(p: ^Player, delta: f32) {
handle_player_input(p, delta) handle_player_input(p, delta)
handle_player_camera(p, delta) handle_player_camera(p, delta)
// Remove this in release
handle_debug_inputs()
if (p.state == .IDLE) { if (p.state == .IDLE) {
set_sprite_animation(&p.animator, &idle_animation) set_sprite_animation(&p.animator, &idle_animation)
} }
@@ -142,8 +151,25 @@ is_wall_at :: proc(world_pos: raylib.Vector2) -> bool {
gx := int(math.floor(world_pos.x / tile_size)) gx := int(math.floor(world_pos.x / tile_size))
gy := int(math.floor(world_pos.y / tile_size)) gy := int(math.floor(world_pos.y / tile_size))
tile := get_tile(&ground_layer_grid, gx, gy) if gx < 0 || gx >= ground_layer_grid.width || gy < 0 || gy >= ground_layer_grid.height {
return true
}
tile := get_tile(&ground_layer_grid, gx, gy)
return tile != nil && tile.type == .WALL return tile != nil && tile.type == .WALL
} }
handle_debug_inputs :: proc() {
if (raylib.IsKeyPressed(.KP_ADD)) do player_sprint_speed += 10
if (raylib.IsKeyPressed(.KP_SUBTRACT)) do player_sprint_speed -= 10
if (raylib.IsKeyDown(.LEFT_CONTROL) && raylib.IsKeyPressed(.EQUAL)) {
player.camera.zoom += 0.5
}
if (raylib.IsKeyDown(.LEFT_CONTROL) && raylib.IsKeyPressed(.MINUS)) {
player.camera.zoom -= 0.5
}
}

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@@ -6,7 +6,6 @@ TILEMAP_TILE_SIZE :: 16
Tile :: struct { Tile :: struct {
frame_index: i32, frame_index: i32,
color: raylib.Color,
type: TileType, type: TileType,
interaction: InteractionType, interaction: InteractionType,
resource: ResourceType, resource: ResourceType,
@@ -38,7 +37,6 @@ InteractionType :: enum {
nothing_tile := Tile { nothing_tile := Tile {
type = .NOTHING, type = .NOTHING,
frame_index = 0, frame_index = 0,
color = raylib.WHITE,
interaction = .NONE, interaction = .NONE,
resource = .NONE, resource = .NONE,
animator = nil, animator = nil,
@@ -47,7 +45,6 @@ nothing_tile := Tile {
ground_tile := Tile { ground_tile := Tile {
type = .GROUND, type = .GROUND,
frame_index = 0, frame_index = 0,
color = raylib.WHITE,
interaction = .NONE, interaction = .NONE,
resource = .NONE, resource = .NONE,
animator = nil, animator = nil,
@@ -55,8 +52,7 @@ ground_tile := Tile {
test_wall_tile := Tile { test_wall_tile := Tile {
type = .WALL, type = .WALL,
frame_index = 1, frame_index = 5,
color = raylib.WHITE,
interaction = .NONE, interaction = .NONE,
resource = .NONE, resource = .NONE,
animator = nil, animator = nil,
@@ -65,7 +61,6 @@ test_wall_tile := Tile {
plant_tile := Tile { plant_tile := Tile {
type = .FLORA, type = .FLORA,
frame_index = 0, frame_index = 0,
color = raylib.WHITE,
interaction = .HARVEST, interaction = .HARVEST,
resource = .FLORA, resource = .FLORA,
animator = nil, animator = nil,
@@ -74,7 +69,6 @@ plant_tile := Tile {
plant_2_tile := Tile { plant_2_tile := Tile {
type = .FLORA, type = .FLORA,
frame_index = 1, frame_index = 1,
color = raylib.WHITE,
interaction = .HARVEST, interaction = .HARVEST,
resource = .FLORA, resource = .FLORA,
animator = nil, animator = nil,
@@ -83,7 +77,6 @@ plant_2_tile := Tile {
plant_3_tile := Tile { plant_3_tile := Tile {
type = .FLORA, type = .FLORA,
frame_index = 2, frame_index = 2,
color = raylib.WHITE,
interaction = .HARVEST, interaction = .HARVEST,
resource = .FLORA, resource = .FLORA,
animator = nil, animator = nil,

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@@ -55,7 +55,12 @@ update_tile_grid :: proc(grid: ^Grid, camera: ^raylib.Camera2D, tile_w, tile_h:
} }
} }
draw_tile_grid :: proc(sheet: ^TilemapSpritesheet, grid: ^Grid, camera: ^raylib.Camera2D) { draw_tile_grid :: proc(
sheet: ^TilemapSpritesheet,
grid: ^Grid,
camera: ^raylib.Camera2D,
color: raylib.Color,
) {
tile_w := f32(sheet.tile_width) tile_w := f32(sheet.tile_width)
tile_h := f32(sheet.tile_height) tile_h := f32(sheet.tile_height)
@@ -68,7 +73,7 @@ draw_tile_grid :: proc(sheet: ^TilemapSpritesheet, grid: ^Grid, camera: ^raylib.
if tile.type == .NOTHING do continue if tile.type == .NOTHING do continue
pos := raylib.Vector2{f32(x) * tile_w, f32(y) * tile_h} pos := raylib.Vector2{f32(x) * tile_w, f32(y) * tile_h}
draw_tile(sheet, tile, pos, raylib.WHITE) draw_tile(sheet, tile, pos, color)
} }
} }
} }

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@@ -1,8 +1,11 @@
package main package main
import "vendor:raylib"
WORLD_SIZE_X :: 1000 WORLD_SIZE_X :: 1000
WORLD_SIZE_Y :: 1000 WORLD_SIZE_Y :: 1000
world_base_color := raylib.WHITE
ground_layer_grid: Grid ground_layer_grid: Grid
ground_tilemap_sheet: TilemapSpritesheet ground_tilemap_sheet: TilemapSpritesheet
@@ -10,6 +13,9 @@ interactables_layer_grid: Grid
interactables_tilemap_sheet: TilemapSpritesheet interactables_tilemap_sheet: TilemapSpritesheet
init_world :: proc() { init_world :: proc() {
// world_base_color = {74, 132, 74, 255}
ground_tilemap_sheet = load_tilemap_sheet( ground_tilemap_sheet = load_tilemap_sheet(
"assets/tiles/master_tilemap.png", "assets/tiles/master_tilemap.png",
TILEMAP_TILE_SIZE, TILEMAP_TILE_SIZE,
@@ -59,7 +65,12 @@ update_world :: proc(delta: f32) {
} }
draw_world :: proc() { draw_world :: proc() {
draw_tile_grid(&ground_tilemap_sheet, &ground_layer_grid, &player.camera) draw_tile_grid(&ground_tilemap_sheet, &ground_layer_grid, &player.camera, world_base_color)
draw_tile_grid(&interactables_tilemap_sheet, &interactables_layer_grid, &player.camera) draw_tile_grid(
&interactables_tilemap_sheet,
&interactables_layer_grid,
&player.camera,
world_base_color,
)
} }