Player movement and camera
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@@ -3,6 +3,7 @@ package main
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import "core:fmt"
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import "vendor:raylib"
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player: Player
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main :: proc() {
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fmt.println("Brackey's Game Jam 2026 :) ")
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@@ -10,15 +11,43 @@ main :: proc() {
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raylib.InitWindow(1920, 1080, "Game")
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raylib.SetTargetFPS(60)
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player = {
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position = {0, 0},
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camera = {
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zoom = 2,
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offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
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target = {player.position.x + (32 / 2), player.position.y + (32 / 2)},
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},
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}
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for (!raylib.WindowShouldClose()) {
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delta := raylib.GetFrameTime()
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.DARKBLUE)
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raylib.BeginMode2D(player.camera)
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raylib.DrawText("Ur mom", 100, 100, 50, raylib.BLACK)
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draw()
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raylib.EndMode2D()
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raylib.EndDrawing()
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update(delta)
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}
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raylib.CloseWindow()
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}
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@(private = "file")
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update :: proc(delta: f32) {
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update_player(&player, delta)
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}
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@(private = "file")
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draw :: proc() {
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draw_player(&player)
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}
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