small player speed refactor
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@@ -18,7 +18,7 @@ main :: proc() {
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init_world()
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player = {
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position = {0, 0},
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position = {300, 300},
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camera = {
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zoom = 4,
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offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
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