forgot to push the world
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@@ -13,6 +13,8 @@ interactables_layer_grid: Grid
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interactables_tilemap_sheet: TilemapSpritesheet
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init_world :: proc() {
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ground_tilemap_sheet = load_tilemap_sheet(
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"assets/tiles/master_tilemap.png",
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TILEMAP_TILE_SIZE,
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@@ -25,17 +27,20 @@ init_world :: proc() {
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TILEMAP_TILE_SIZE,
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)
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ground_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, ground_tile)
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interactables_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, nothing_tile)
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ground_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, GROUND_TILES_MAP[.GROUND])
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interactables_layer_grid = create_tile_grid(
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WORLD_SIZE_X,
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WORLD_SIZE_Y,
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GROUND_TILES_MAP[.NOTHING],
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)
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for i := 0; i < 11; i += 1 {
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id := Interactive_Tile_ID(i)
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set_tile(&interactables_layer_grid, i, 5, INTERACTIVE_TILES_MAP[id])
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}
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set_tile(&interactables_layer_grid, 2, 2, plant_tile)
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set_tile(&interactables_layer_grid, 4, 2, plant_2_tile)
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set_tile(&interactables_layer_grid, 6, 2, plant_3_tile)
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set_tile(&ground_layer_grid, 5, 5, test_wall_tile)
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set_tile(&ground_layer_grid, 6, 5, test_wall_tile)
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set_tile(&ground_layer_grid, 7, 5, test_wall_tile)
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set_tile(&ground_layer_grid, 8, 5, test_wall_tile)
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}
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deinit_world :: proc() {
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@@ -62,12 +67,17 @@ update_world :: proc(delta: f32) {
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}
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draw_world :: proc() {
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raylib.BeginShaderMode(shader)
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draw_tile_grid(&ground_tilemap_sheet, &ground_layer_grid, &player.camera, world_base_color)
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draw_tile_grid(
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&interactables_tilemap_sheet,
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&interactables_layer_grid,
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&player.camera,
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world_base_color,
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raylib.WHITE,
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)
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raylib.EndShaderMode()
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}
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