Seperate world and add interactable grid layer
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@@ -1,2 +1,55 @@
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package main
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WORLD_SIZE_X :: 1000
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WORLD_SIZE_Y :: 1000
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ground_layer_grid: [][]Tile
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ground_tilemap_sheet: TilemapSpritesheet
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interactables_layer_grid: [][]Tile
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interactables_tilemap_sheet: TilemapSpritesheet
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init_world :: proc() {
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ground_tilemap_sheet = load_tilemap_sheet(
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"assets/tiles/master_tilemap.png",
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TILEMAP_TILE_SIZE,
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TILEMAP_TILE_SIZE,
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)
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interactables_tilemap_sheet = load_tilemap_sheet(
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"assets/interactables/interactables_spritesheet.png",
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TILEMAP_TILE_SIZE,
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TILEMAP_TILE_SIZE,
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)
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ground_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, ground_tile)
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interactables_layer_grid = create_tile_grid(WORLD_SIZE_X, WORLD_SIZE_Y, nothing_tile)
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set_tile(interactables_layer_grid, 2, 2, plant_tile)
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set_tile(interactables_layer_grid, 4, 2, plant_2_tile)
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set_tile(interactables_layer_grid, 6, 2, plant_3_tile)
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}
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update_world :: proc(delta: f32) {
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update_tile_grid(
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ground_layer_grid,
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&player.camera,
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f32(ground_tilemap_sheet.tile_width),
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f32(ground_tilemap_sheet.tile_height),
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delta,
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)
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update_tile_grid(
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interactables_layer_grid,
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&player.camera,
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f32(interactables_tilemap_sheet.tile_width),
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f32(interactables_tilemap_sheet.tile_height),
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delta,
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)
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}
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draw_world :: proc() {
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draw_tile_grid(&ground_tilemap_sheet, ground_layer_grid, &player.camera)
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draw_tile_grid(&interactables_tilemap_sheet, interactables_layer_grid, &player.camera)
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}
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