Seperate world and add interactable grid layer
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@@ -4,8 +4,6 @@ import "core:fmt"
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import "vendor:raylib"
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player: Player
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grid: [][]Tile
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tilemap_sheet: TilemapSpritesheet
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main :: proc() {
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fmt.println("Brackey's Game Jam 2026 :) ")
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@@ -16,15 +14,10 @@ main :: proc() {
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raylib.InitWindow(1920, 1080, "Game")
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raylib.SetTargetFPS(60)
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tilemap_sheet = load_tilemap_sheet(
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"assets/tiles/master_tilemap.png",
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TILEMAP_TILE_SIZE,
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TILEMAP_TILE_SIZE,
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)
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grid = create_tile_grid(5000, 5000)
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init_world()
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player = {
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position = {1500, 500},
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position = {0, 0},
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camera = {
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zoom = 4,
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offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
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@@ -33,7 +26,6 @@ main :: proc() {
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sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT),
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}
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set_tile(grid, 10, 10, nothing_tile)
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for (!raylib.WindowShouldClose()) {
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@@ -60,19 +52,13 @@ main :: proc() {
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@(private = "file")
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update :: proc(delta: f32) {
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update_world(delta)
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update_player(&player, delta)
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update_tile_grid(
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grid,
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&player.camera,
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f32(tilemap_sheet.tile_width),
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f32(tilemap_sheet.tile_height),
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delta,
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)
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}
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@(private = "file")
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draw :: proc() {
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draw_tile_grid(&tilemap_sheet, grid, &player.camera)
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draw_world()
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draw_player(&player)
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}
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