Seperate world and add interactable grid layer

This commit is contained in:
2026-02-15 23:05:38 -06:00
parent 53d717dee4
commit 7e5960ef02
4 changed files with 89 additions and 22 deletions

View File

@@ -4,8 +4,6 @@ import "core:fmt"
import "vendor:raylib"
player: Player
grid: [][]Tile
tilemap_sheet: TilemapSpritesheet
main :: proc() {
fmt.println("Brackey's Game Jam 2026 :) ")
@@ -16,15 +14,10 @@ main :: proc() {
raylib.InitWindow(1920, 1080, "Game")
raylib.SetTargetFPS(60)
tilemap_sheet = load_tilemap_sheet(
"assets/tiles/master_tilemap.png",
TILEMAP_TILE_SIZE,
TILEMAP_TILE_SIZE,
)
grid = create_tile_grid(5000, 5000)
init_world()
player = {
position = {1500, 500},
position = {0, 0},
camera = {
zoom = 4,
offset = {f32(raylib.GetScreenWidth()) / 2, f32(raylib.GetScreenHeight()) / 2},
@@ -33,7 +26,6 @@ main :: proc() {
sprite = load_sprite(PLAYER_SPRITE_PATH, PLAYER_WIDTH, PLAYER_HEIGHT),
}
set_tile(grid, 10, 10, nothing_tile)
for (!raylib.WindowShouldClose()) {
@@ -60,19 +52,13 @@ main :: proc() {
@(private = "file")
update :: proc(delta: f32) {
update_world(delta)
update_player(&player, delta)
update_tile_grid(
grid,
&player.camera,
f32(tilemap_sheet.tile_width),
f32(tilemap_sheet.tile_height),
delta,
)
}
@(private = "file")
draw :: proc() {
draw_tile_grid(&tilemap_sheet, grid, &player.camera)
draw_world()
draw_player(&player)
}