Sprites and Animations

This commit is contained in:
2026-02-15 16:55:22 -06:00
parent 997aa3f16b
commit 7b19fbcf53
4 changed files with 241 additions and 12 deletions

34
src/tilemap.odin Normal file
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package main
import rl "vendor:raylib"
TILE_SIZE :: 16
TILE_IMAGE_PATH :: "assets/tiles.png"
tilemap_image: rl.Texture2D
tilesX: i32
tilesY: i32
load_tilemap :: proc() {
tilemap_image = rl.LoadTexture(TILE_IMAGE_PATH)
tilesX = tilemap_image.width / TILE_SIZE
tilesY = tilemap_image.height / TILE_SIZE
}
unload_tilemap :: proc() {
rl.UnloadTexture(tilemap_image)
}
draw_tile :: proc(tilemap_pos: rl.Vector2, draw_pos: rl.Vector2, color: rl.Color) {
source_rect := rl.Rectangle {
x = tilemap_pos.x * TILE_SIZE,
y = tilemap_pos.y * TILE_SIZE,
width = TILE_SIZE,
height = TILE_SIZE,
}
rl.DrawTextureRec(tilemap_image, source_rect, draw_pos, color)
}