Sprites and Animations
This commit is contained in:
134
src/sprite.odin
Normal file
134
src/sprite.odin
Normal file
@@ -0,0 +1,134 @@
|
||||
package main
|
||||
|
||||
import "vendor:raylib"
|
||||
|
||||
Sprite :: struct {
|
||||
texture: raylib.Texture2D,
|
||||
width: i32,
|
||||
height: i32,
|
||||
framesX: i32,
|
||||
framesY: i32,
|
||||
}
|
||||
|
||||
SpriteAnimation :: struct {
|
||||
start_frame: i32,
|
||||
end_frame: i32,
|
||||
fps: i32,
|
||||
loop: bool,
|
||||
}
|
||||
|
||||
SpriteAnimator :: struct {
|
||||
anim: ^SpriteAnimation,
|
||||
current_frame: i32,
|
||||
timer: f32,
|
||||
}
|
||||
|
||||
load_sprite :: proc(image_path: cstring, w: i32, h: i32) -> Sprite {
|
||||
new_texture: raylib.Texture2D = raylib.LoadTexture(image_path)
|
||||
|
||||
new_sprite: Sprite = {
|
||||
texture = new_texture,
|
||||
width = w,
|
||||
height = h,
|
||||
framesX = new_texture.width / w,
|
||||
framesY = new_texture.height / h,
|
||||
}
|
||||
|
||||
return new_sprite
|
||||
}
|
||||
|
||||
draw_sprite_frame :: proc(
|
||||
sprite: ^Sprite,
|
||||
frame_pos: raylib.Vector2,
|
||||
draw_pos: raylib.Vector2,
|
||||
flipX: bool,
|
||||
flipY: bool,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
widthf := f32(sprite.width)
|
||||
heightf := f32(sprite.height)
|
||||
|
||||
src_width := widthf
|
||||
src_height := heightf
|
||||
src_x := frame_pos.x * widthf
|
||||
src_y := frame_pos.y * heightf
|
||||
|
||||
if flipX {
|
||||
src_width = -src_width
|
||||
src_x += widthf
|
||||
}
|
||||
|
||||
if flipY {
|
||||
src_height = -src_height
|
||||
src_y += heightf
|
||||
}
|
||||
|
||||
source_rect := raylib.Rectangle {
|
||||
x = src_x,
|
||||
y = src_y,
|
||||
width = src_width,
|
||||
height = src_height,
|
||||
}
|
||||
|
||||
dest_rect := raylib.Rectangle {
|
||||
x = draw_pos.x,
|
||||
y = draw_pos.y,
|
||||
width = widthf,
|
||||
height = heightf,
|
||||
}
|
||||
|
||||
// origin := raylib.Vector2{widthf * 0.5, heightf * 0.5}
|
||||
// dest_rect.x = draw_pos.x + widthf * 0.5
|
||||
// dest_rect.y = draw_pos.y + heightf * 0.5
|
||||
|
||||
origin := raylib.Vector2{0, 0}
|
||||
|
||||
raylib.DrawTexturePro(sprite.texture, source_rect, dest_rect, origin, 0.0, color)
|
||||
}
|
||||
|
||||
set_sprite_animation :: proc(animator: ^SpriteAnimator, new_anim: ^SpriteAnimation) {
|
||||
if (animator.anim == new_anim) do return
|
||||
|
||||
animator.anim = new_anim
|
||||
animator.timer = 0
|
||||
animator.current_frame = new_anim.start_frame
|
||||
}
|
||||
|
||||
draw_sprite_animated :: proc(
|
||||
sprite: ^Sprite,
|
||||
animator: ^SpriteAnimator,
|
||||
draw_pos: raylib.Vector2,
|
||||
flipX: bool,
|
||||
flipY: bool,
|
||||
color: raylib.Color,
|
||||
) {
|
||||
frame_pos := frame_to_xy(sprite, animator.current_frame)
|
||||
draw_sprite_frame(sprite, frame_pos, draw_pos, flipX, flipY, color)
|
||||
}
|
||||
|
||||
update_animator :: proc(a: ^SpriteAnimator, delta: f32) {
|
||||
if a.anim == nil do return
|
||||
|
||||
frame_time := 1.0 / f32(a.anim.fps)
|
||||
a.timer += delta
|
||||
|
||||
if (a.timer >= frame_time) {
|
||||
a.timer -= frame_time
|
||||
a.current_frame += 1
|
||||
|
||||
if (a.current_frame > a.anim.end_frame) {
|
||||
if (a.anim.loop) {
|
||||
a.current_frame = a.anim.start_frame
|
||||
} else {
|
||||
a.current_frame = a.anim.end_frame
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
frame_to_xy :: proc(sprite: ^Sprite, frame: i32) -> raylib.Vector2 {
|
||||
x := frame % sprite.framesX
|
||||
y := frame / sprite.framesX
|
||||
return raylib.Vector2{f32(x), f32(y)}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user