105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://3mij3cjhkwsm"]
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[sub_resource type="GDScript" id="GDScript_a8kpl"]
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script/source = "extends CenterContainer
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@export_category(\"Reticle\")
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@export_group(\"Nodes\")
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@export var reticle_lines : Array[Line2D]
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@export var character : CharacterBody3D
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@export_group(\"Animate\")
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@export var animated_reticle : bool = true
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@export var reticle_speed : float = 0.5
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@export var reticle_spread : float = 4.0
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@export_group(\"Dot Settings\")
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@export var dot_size : int = 1
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@export var dot_color : Color = Color.WHITE
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@export_group(\"Line Settings\")
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@export var line_color : Color = Color.WHITE
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@export var line_width : int = 2
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@export var line_length : int = 10
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@export var line_distance : int = 5
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@export_enum(\"None\", \"Round\") var cap_mode : int = 0
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func _process(_delta):
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if visible: # If the reticle is disabled (not visible), don't bother updating it
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update_reticle_settings()
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if animated_reticle:
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animate_reticle_lines()
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func animate_reticle_lines():
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var vel = character.get_real_velocity()
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var origin = Vector3(0,0,0)
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var pos = Vector2(0,0)
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var speed = origin.distance_to(vel)
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reticle_lines[0].position = lerp(reticle_lines[0].position, pos + Vector2(0, -speed * reticle_spread), reticle_speed)
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reticle_lines[1].position = lerp(reticle_lines[1].position, pos + Vector2(-speed * reticle_spread, 0), reticle_speed)
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reticle_lines[2].position = lerp(reticle_lines[2].position, pos + Vector2(speed * reticle_spread, 0), reticle_speed)
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reticle_lines[3].position = lerp(reticle_lines[3].position, pos + Vector2(0, speed * reticle_spread), reticle_speed)
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func update_reticle_settings():
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# Dot
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$dot.scale.x = dot_size
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$dot.scale.y = dot_size
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$dot.color = dot_color
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# Lines
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for line in reticle_lines:
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line.default_color = line_color
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line.width = line_width
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if cap_mode == 0:
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line.begin_cap_mode = Line2D.LINE_CAP_NONE
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line.end_cap_mode = Line2D.LINE_CAP_NONE
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elif cap_mode == 1:
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line.begin_cap_mode = Line2D.LINE_CAP_ROUND
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line.end_cap_mode = Line2D.LINE_CAP_ROUND
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# Please someone find a better way to do this
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reticle_lines[0].points[0].y = -line_distance
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reticle_lines[0].points[1].y = -line_length - line_distance
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reticle_lines[1].points[0].x = -line_distance
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reticle_lines[1].points[1].x = -line_length - line_distance
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reticle_lines[2].points[0].x = line_distance
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reticle_lines[2].points[1].x = line_length + line_distance
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reticle_lines[3].points[0].y = line_distance
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reticle_lines[3].points[1].y = line_length + line_distance
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"
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[node name="Reticle" type="CenterContainer" node_paths=PackedStringArray("reticle_lines")]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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script = SubResource("GDScript_a8kpl")
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reticle_lines = [NodePath("top"), NodePath("left"), NodePath("right"), NodePath("bottom")]
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[node name="dot" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-1, -1, 1, -1, 1, 1, -1, 1)
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[node name="top" type="Line2D" parent="."]
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points = PackedVector2Array(0, -5, 0, -15)
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width = 2.0
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[node name="left" type="Line2D" parent="."]
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points = PackedVector2Array(-5, 0, -15, 0)
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width = 2.0
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[node name="right" type="Line2D" parent="."]
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points = PackedVector2Array(5, 0, 15, 0)
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width = 2.0
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[node name="bottom" type="Line2D" parent="."]
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points = PackedVector2Array(0, 5, 0, 15)
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width = 2.0
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