Ship mostly works #10

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chrisbell merged 60 commits from feature/ship-syncing into develop 2024-12-29 04:35:51 +00:00
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@ -71,7 +71,6 @@ func _input(event):
func _physics_process(delta: float) -> void:
if !is_network_authority: return
if is_piloting and current_ship != null:
global_rotation.y = current_ship.global_rotation.y
velocity = Vector3.ZERO + _gravity(delta)
else:
velocity = walk(delta) + _gravity(delta) + _jump(delta)