Ship mostly works #10
@ -12,5 +12,4 @@ func interact():
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elif parent_ship.ship_is_piloted:
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player_reference.set_is_piloting(false)
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parent_ship.remove_piloting_player()
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parent_ship._sync_piloting_state()
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@ -97,7 +97,6 @@ func set_piloting_player(player: Player):
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else:
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print("The ship is no longer piloted.")
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func remove_piloting_player():
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piloting_player = null
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