Ship mostly works #10

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chrisbell merged 60 commits from feature/ship-syncing into develop 2024-12-29 04:35:51 +00:00
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@ -71,20 +71,19 @@ func _physics_process(_delta):
angular_velocity.y = clamp(angular_velocity.y, -max_turn_speed, max_turn_speed)
#if NetworkManager.is_host:
if old_global_position_cache != global_position:
NetworkManager.sync_property(uuid, "global_position", global_position)
old_global_position_cache = global_position
if old_global_rotation_cache != global_rotation:
NetworkManager.sync_property(uuid, "global_rotation", global_rotation)
old_global_rotation_cache = global_rotation
# Self level slowly if host
global_rotation.x = lerpf(global_rotation.x, 0, 0.1)
global_rotation.z = lerpf(global_rotation.z, 0, 0.1)
#if NetworkManager.is_host:
if old_global_position_cache != global_position:
NetworkManager.sync_property(uuid, "global_position", global_position)
old_global_position_cache = global_position
if old_global_rotation_cache != global_rotation:
NetworkManager.sync_property(uuid, "global_rotation", global_rotation)
old_global_rotation_cache = global_rotation
func _on_area_3d_body_entered(body: Node3D) -> void: