feature/player-controller #1

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gskeough merged 4 commits from feature/player-controller into devlop 2024-12-10 01:33:42 +00:00
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@ -7,22 +7,18 @@ class_name Player extends CharacterBody3D
@export_range(0.1, 3.0, 0.1) var jump_height: float = 1 # m
@export_range(0.1, 3.0, 0.1, "or_greater") var camera_sens: float = 1
@export_range(0.1, 3.0, 0.1, "or_greater") var joystick_camera_sens_multiplier: float = 2
@export var camera: Camera3D
var jumping: bool = false
var is_using_joystick: bool = false
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
var move_dir: Vector2 # Input direction for movement
var look_dir: Vector2 # Input direction for look/aim
var walk_vel: Vector3 # Walking velocity
var grav_vel: Vector3 # Gravity velocity
var jump_vel: Vector3 # Jumping velocity
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Review

Maybe condense the variables or make more apparent groups of variables

Maybe condense the variables or make more apparent groups of variables
Review

fixed the issues

fixed the issues
var is_using_joystick: bool = false
@export var camera: Camera3D
func _ready() -> void:
capture_mouse()