This commit is contained in:
Chris Bell 2024-12-15 00:45:13 -06:00
parent c0d128cafe
commit f2b11e7c03
2 changed files with 8 additions and 8 deletions

View File

@ -365,24 +365,20 @@ func start_game():
var packet_data = {"message":"start_game"} var packet_data = {"message":"start_game"}
send_p2p_packet(0, packet_data) send_p2p_packet(0, packet_data)
_on_game_started() _on_game_started()
func _on_game_started(): func _on_game_started():
print("Game started.") print("Game started.")
var level: Node = level_scene.instantiate() var level: Node = level_scene.instantiate()
get_tree().root.add_child(level) get_tree().root.add_child(level)
on_game_started.emit() on_game_started.emit()
for member in lobby_members: for member in lobby_members:
var player: Player = player_scene.instantiate() var player: Player = player_scene.instantiate()
player.name = "Player_" + str(member["steam_id"]) player.name = "Player_" + str(member["steam_id"])
player.steam_id = member["steam_id"]
player.username = Steam.getFriendPersonaName(member["steam_id"]) player.username = Steam.getFriendPersonaName(member["steam_id"])
level.add_child(player) level.add_child(player)
if member["steam_id"] == steam_id:
player.is_network_authority = true
else:
player.is_network_authority = false
func sync_property(node_id: String, property_name: String, value: Variant): func sync_property(node_id: String, property_name: String, value: Variant):

View File

@ -6,6 +6,7 @@ var is_piloting: bool = false
var is_network_authority: bool = false var is_network_authority: bool = false
var network_uuid: String = "" var network_uuid: String = ""
var steam_id: int = 0
@export_category("Player") @export_category("Player")
@export_range(1, 35, 1) var speed: float = 5 # m/s @export_range(1, 35, 1) var speed: float = 5 # m/s
@ -33,7 +34,10 @@ var previous_global_rotation: Vector3
func _ready() -> void: func _ready() -> void:
NetworkManager.property_update_received.connect(_on_property_update) NetworkManager.property_update_received.connect(_on_property_update)
network_uuid = NetworkManager.register_node(self) NetworkManager.register_node(self)
if steam_id == NetworkManager.steam_id:
is_network_authority = true
func _enter_tree() -> void: func _enter_tree() -> void:
player_tag = get_node("PlayerTag") player_tag = get_node("PlayerTag")