Adding Jolt and InGameConsole
This commit is contained in:
parent
4c281effcf
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55
addons/ingameconsole/GameConsole.tscn
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55
addons/ingameconsole/GameConsole.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cy50f6k4ov4ep"]
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[ext_resource type="Theme" uid="uid://cl7daepdmawmm" path="res://addons/ingameconsole/game_console_theme.tres" id="1_jmwsb"]
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[ext_resource type="Script" path="res://addons/ingameconsole/scripts/GameConsole.gd" id="2_pu7gl"]
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[node name="GameConsole" type="Control"]
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process_mode = 3
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z_index = 4096
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme = ExtResource("1_jmwsb")
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script = ExtResource("2_pu7gl")
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welcome_message = "### IN-GAME CONSOLE by BELLSWORNE ####
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> Type `list` to see availible commands
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[img=131x64]addons/ingameconsole/ps1hagrid.png[/img]"
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 376.0
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grow_horizontal = 2
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theme = ExtResource("1_jmwsb")
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[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="MarginContainer" type="MarginContainer" parent="Panel/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme = ExtResource("1_jmwsb")
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[node name="LogLabel" type="RichTextLabel" parent="Panel/VBoxContainer/MarginContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme = ExtResource("1_jmwsb")
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bbcode_enabled = true
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scroll_following = true
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[node name="InputField" type="LineEdit" parent="Panel/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 8
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theme = ExtResource("1_jmwsb")
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17
addons/ingameconsole/game_console_theme.tres
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17
addons/ingameconsole/game_console_theme.tres
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[gd_resource type="Theme" load_steps=3 format=3 uid="uid://cl7daepdmawmm"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_peh3f"]
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bg_color = Color(0, 0, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1phxn"]
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bg_color = Color(0, 0, 0, 0.498039)
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[resource]
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LineEdit/font_sizes/font_size = 15
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LineEdit/styles/normal = SubResource("StyleBoxFlat_peh3f")
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MarginContainer/constants/margin_bottom = 10
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MarginContainer/constants/margin_left = 20
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MarginContainer/constants/margin_right = 20
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MarginContainer/constants/margin_top = 10
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Panel/styles/panel = SubResource("StyleBoxFlat_1phxn")
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RichTextLabel/font_sizes/normal_font_size = 15
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7
addons/ingameconsole/plugin.cfg
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7
addons/ingameconsole/plugin.cfg
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[plugin]
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name="InGameConsole"
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description=""
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author="Bellsworne"
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version="1.0a"
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script="/scripts/main.gd"
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BIN
addons/ingameconsole/ps1hagrid.png
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BIN
addons/ingameconsole/ps1hagrid.png
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Binary file not shown.
After Width: | Height: | Size: 130 KiB |
34
addons/ingameconsole/ps1hagrid.png.import
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34
addons/ingameconsole/ps1hagrid.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://fwub8fvl2u4i"
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path="res://.godot/imported/ps1hagrid.png-c23425fa4ddfd6de7aebcbcf4a03083a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/ingameconsole/ps1hagrid.png"
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dest_files=["res://.godot/imported/ps1hagrid.png-c23425fa4ddfd6de7aebcbcf4a03083a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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29
addons/ingameconsole/scripts/Command.gd
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29
addons/ingameconsole/scripts/Command.gd
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class_name Command
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var name: String
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var callable: Callable
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var arg_count: int
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var description: String
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var arg_names: Array[String]
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func _init(_name:String, _callable:Callable, _arg_names:Array[String], _description:String):
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self.name = _name.to_lower()
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self.callable = _callable
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self.arg_names = _arg_names
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self.description = _description
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func INVOKE(args:Array[String] = []):
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var arg_dict: Dictionary = {}
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if (arg_names.size() != args.size()):
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if (ProjectSettings.get_setting("_global_script_classes").has("GameConsole")):
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ProjectSettings.get_setting("_global_script_classes")["GameConsole"].log_error("Command needs " + str(arg_names.size()) + " arguments but recieved " + str(args.size()) + ".")
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return
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else:
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for i in args.size():
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arg_dict[arg_names[i]] = args[i]
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if arg_dict.size() == 0:
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callable.call()
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return
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else:
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callable.call(arg_dict)
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145
addons/ingameconsole/scripts/GameConsole.gd
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145
addons/ingameconsole/scripts/GameConsole.gd
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extends Control
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@export_category("Settings")
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@export_multiline var welcome_message: String
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@export var pause_tree_when_open: bool = true
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@export_subgroup("Log Colors")
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@export var default_color: Color = Color.WHITE
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@export var log_color: Color = Color.BLUE
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@export var warning_color: Color = Color.YELLOW
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@export var error_color: Color = Color.RED
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@export_subgroup("Keybinds")
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@export var toggle_key_action: String = "debug"
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@export var enter_key_action: String = "accept"
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@onready var log_label = $Panel/VBoxContainer/MarginContainer/LogLabel
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@onready var input_field = $Panel/VBoxContainer/InputField
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var registered_commands: Dictionary
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func _ready():
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visible = false
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registered_commands.clear()
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log_label.append_text(welcome_message + "\n")
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register_builtin_commands()
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func _process(delta):
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if (Input.is_action_just_pressed(toggle_key_action)):
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toggle_console()
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if (Input.is_action_just_pressed("accept") and input_field.has_focus()):
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submit_input()
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func toggle_console():
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visible = !visible
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if (pause_tree_when_open): get_tree().paused = visible
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if (visible):
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input_field.grab_focus()
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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input_field.clear()
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func register_command(command:Command):
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if (registered_commands.has(command.name)):
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log_error("Command already registered with name: " + command.name)
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return
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else:
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registered_commands[command.name] = command
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func submit_input():
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if (input_field.text == ""): return
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print_line("> " + input_field.text)
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run_command(input_field.text)
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input_field.text = ""
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func run_command(input:String):
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var parsed_input:Dictionary = parse_input(input)
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var command_name:String = parsed_input["name"]
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var args:Array[String] = parsed_input["args"]
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if (registered_commands.has(command_name)):
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if args.size() == 0:
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registered_commands[command_name].INVOKE()
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else:
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registered_commands[command_name].INVOKE(args)
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else:
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log_error("Command " + command_name + " not recognized")
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func parse_input(input:String) -> Dictionary:
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input = input.to_lower()
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var input_array = input.split(' ')
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var command_name = input_array[0]
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var args: Array[String]
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for i in input_array.size():
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if i == 0: continue
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args.append(input_array[i])
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return {"name": command_name, "args": args}
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func command_lookup(command_name:String) -> Command:
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if (registered_commands.has(command_name)):
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return registered_commands[command_name]
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else:
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log_error("No command '" + command_name + "' found.")
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return null
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func print_line(message:String):
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log_label.append_text(str("[color=" + default_color.to_html(true) + "]" + message + "[/color]\n"))
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func log_debug(message:String):
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log_label.append_text(str("[color=" + log_color.to_html(true) + "]" + "[LOG] " + message + "[/color]\n"))
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func log_error(message:String):
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log_label.append_text(str("[color=" + error_color.to_html(true) + "]" + "[ERROR] " + message + "[/color]\n"))
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func log_warning(message:String):
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log_label.append_text(str("[color=" + warning_color.to_html(true) + "]" + "[WARNING] " + message + "[/color]\n"))
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func register_builtin_commands():
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register_command(Command.new("clear", clear_command, [], "Clears the console"))
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register_command(Command.new("help", help_command, ["command_name"], "Shows help for given command"))
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register_command(Command.new("list", list_command, [], "Lists all registered commands."))
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func clear_command():
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log_label.clear()
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func help_command(args:Dictionary):
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if (args.size() == 0 or !args.has("command_name")):
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log_error("Invalid arguments")
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return
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var command_name = args["command_name"]
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var command: Command = command_lookup(command_name)
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if (command == null): return
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print_line("-- HELP for " + command_name + " --")
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print_line(command.description)
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var args_string: String
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for name in command.arg_names:
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args_string += "[" + name + "] "
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print_line("Args: " + args_string + "\n")
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func list_command():
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print_line("-- REGISTERED COMMANDS --")
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for command in registered_commands:
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print_line(command)
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9
addons/ingameconsole/scripts/main.gd
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9
addons/ingameconsole/scripts/main.gd
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@tool extends EditorPlugin
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const game_console_path = "res://addons/ingameconsole/GameConsole.tscn"
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func _enable_plugin():
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add_autoload_singleton("GameConsole", game_console_path)
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func _disable_plugin():
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remove_autoload_singleton("GameConsole")
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22
addons/ingameconsole/test_scene.tscn
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22
addons/ingameconsole/test_scene.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cirsv2n2ym87b"]
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[sub_resource type="GDScript" id="GDScript_0a8if"]
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script/source = "extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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GameConsole.register_command(Command.new(\"test\", test_command, [\"my_arg\"], \"I am a test command\"))
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func test_command(args:Dictionary):
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GameConsole.log_debug(args[\"my_arg\"])
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"
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_j23v7"]
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[node name="TestScene" type="Node2D"]
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script = SubResource("GDScript_0a8if")
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[node name="Ps1Haggrid_png" type="Sprite2D" parent="."]
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position = Vector2(613, 316)
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texture = SubResource("CompressedTexture2D_j23v7")
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18
godot-jolt/LICENSE.txt
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18
godot-jolt/LICENSE.txt
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Copyright (c) Mikael Hermansson and Godot Jolt contributors.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
|
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subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
91
godot-jolt/THIRDPARTY.txt
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91
godot-jolt/THIRDPARTY.txt
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Godot Jolt incorporates third-party material from the projects listed below.
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Godot Engine (https://github.com/godotengine/godot)
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Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
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Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
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deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
godot-cpp (https://github.com/godot-jolt/godot-cpp)
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Copyright (c) 2017-present Godot Engine contributors.
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Copyright (c) 2022-present Mikael Hermansson.
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
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Jolt Physics (https://github.com/godot-jolt/jolt)
|
||||
|
||||
Copyright (c) 2021 Jorrit Rouwe.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
mimalloc (https://github.com/godot-jolt/mimalloc)
|
||||
|
||||
Copyright (c) 2018-2021 Microsoft Corporation, Daan Leijen.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
BIN
godot-jolt/android/libgodot-jolt_android-arm32.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm32.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm32_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm32_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm64.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm64.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-arm64_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-arm64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x64.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x64.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x64_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x86.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x86.so
Normal file
Binary file not shown.
BIN
godot-jolt/android/libgodot-jolt_android-x86_editor.so
Normal file
BIN
godot-jolt/android/libgodot-jolt_android-x86_editor.so
Normal file
Binary file not shown.
41
godot-jolt/godot-jolt.gdextension
Normal file
41
godot-jolt/godot-jolt.gdextension
Normal file
@ -0,0 +1,41 @@
|
||||
[godot-jolt]
|
||||
version = "0.14.0-stable"
|
||||
build = "3392156fab"
|
||||
|
||||
[configuration]
|
||||
|
||||
entry_symbol = "godot_jolt_main"
|
||||
compatibility_minimum = "4.3"
|
||||
compatibility_maximum = "4.3"
|
||||
|
||||
[libraries]
|
||||
|
||||
windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll"
|
||||
windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
|
||||
|
||||
windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll"
|
||||
windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
|
||||
|
||||
linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so"
|
||||
linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
|
||||
|
||||
linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so"
|
||||
linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
|
||||
|
||||
macos.release.single = "macos/godot-jolt_macos.framework"
|
||||
macos.debug.single = "macos/godot-jolt_macos_editor.framework"
|
||||
|
||||
ios.release.single = "ios/godot-jolt_ios.framework"
|
||||
ios.debug.single = "ios/godot-jolt_ios_editor.framework"
|
||||
|
||||
android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so"
|
||||
android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
|
||||
|
||||
android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so"
|
||||
android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
|
||||
|
||||
android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so"
|
||||
android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
|
||||
|
||||
android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so"
|
||||
android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
|
51
godot-jolt/ios/godot-jolt_ios.framework/Info.plist
Normal file
51
godot-jolt/ios/godot-jolt_ios.framework/Info.plist
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>iPhoneOS</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
|
||||
<!--
|
||||
HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
|
||||
bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
|
||||
entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
|
||||
binary path having a `.dylib` extension in order for Godot to correctly identify this as a
|
||||
dynamically linked bundle.
|
||||
-->
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>godot-jolt_ios.dylib</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
BIN
godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
Normal file
BIN
godot-jolt/ios/godot-jolt_ios.framework/godot-jolt_ios
Normal file
Binary file not shown.
51
godot-jolt/ios/godot-jolt_ios_editor.framework/Info.plist
Normal file
51
godot-jolt/ios/godot-jolt_ios_editor.framework/Info.plist
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_ios_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>iPhoneOS</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>iphoneos</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>12.0</string>
|
||||
|
||||
<!--
|
||||
HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
|
||||
bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
|
||||
entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
|
||||
binary path having a `.dylib` extension in order for Godot to correctly identify this as a
|
||||
dynamically linked bundle.
|
||||
-->
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>godot-jolt_ios_editor.dylib</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x64.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x64.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x64_editor.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x64_editor.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x86.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x86.so
Normal file
Binary file not shown.
BIN
godot-jolt/linux/godot-jolt_linux-x86_editor.so
Normal file
BIN
godot-jolt/linux/godot-jolt_linux-x86_editor.so
Normal file
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
et0C7sxAlu4eIDcq2ihFQ2BhDSk=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
ZnG0hD4DciikOVWrf1Ai1Qedz9hESuIFvUujZAebHRY=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
BIN
godot-jolt/macos/godot-jolt_macos.framework/godot-jolt_macos
Normal file
BIN
godot-jolt/macos/godot-jolt_macos.framework/godot-jolt_macos
Normal file
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>godot-jolt_macos_editor</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Godot Jolt</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.godot-jolt.godot-jolt</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.14.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.12</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
oIAzxlQz4Hun6JnLVOu9jafYxGE=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
FA6I/u5+Ww0DzXAvawYXs792eum+8Bim8uHBbg98jqY=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x64.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x64_editor.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x86.dll
Normal file
Binary file not shown.
BIN
godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
BIN
godot-jolt/windows/godot-jolt_windows-x86_editor.dll
Normal file
Binary file not shown.
@ -15,7 +15,28 @@ run/main_scene="res://assets/scenes/main.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
config/icon="res://assets/icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameConsole="*res://addons/ingameconsole/GameConsole.tscn"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1280
|
||||
window/size/viewport_height=720
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/ingameconsole/plugin.cfg")
|
||||
|
||||
[input]
|
||||
|
||||
debug={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
accept={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user