Potential ship fix
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@ -70,10 +70,12 @@ func _physics_process(_delta):
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linear_velocity = linear_velocity.normalized() * top_speed
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angular_velocity.y = clamp(angular_velocity.y, -max_turn_speed, max_turn_speed)
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# Self level slowly if host
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global_rotation.x = lerpf(global_rotation.x, 0, 0.1)
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global_rotation.z = lerpf(global_rotation.z, 0, 0.1)
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# Sync position and rotation for all players except the piloting player
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if piloting_player == null or !piloting_player.is_network_authority:
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if old_global_position_cache != global_position:
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NetworkManager.sync_property(uuid, "global_position", global_position)
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@ -110,7 +112,13 @@ func _add_ship_helm(_ship_helm_scene: PackedScene):
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func _on_property_update(uuid: String, property_name: String, value: Variant):
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if NetworkManager.node_map.has(uuid):
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var node = NetworkManager.node_map[uuid]
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node.set(property_name, value)
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if node != self:
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node.set(property_name, value)
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else:
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if property_name == "global_position" and (global_position - value).length() > 0.01:
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global_position = value
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elif property_name == "global_rotation" and (global_rotation - value).length() > 0.01:
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global_rotation = value
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else:
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printerr("Received property update but node_id is wrong? Expected " + str(uuid) + " but got " + str(uuid))
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