Changing up authority

This commit is contained in:
Chris Bell 2024-12-28 21:50:31 -06:00
parent 999a88c402
commit b1b6cdd712

View File

@ -35,15 +35,18 @@ func _ready():
player_detection_area.body_exited.connect(_on_player_exited)
func _process(delta: float):
if NetworkManager.is_host:
if ship_is_piloted and piloting_player.steam_id == NetworkManager.steam_id:
handle_input(delta)
send_network_update()
elif ship_is_piloted and piloting_player.steam_id == NetworkManager.steam_id:
if ship_is_piloted:
if piloting_player.steam_id == NetworkManager.steam_id:
# This player is piloting
handle_input(delta)
send_network_update()
else:
# Another player is piloting, interpolate
interpolate_position_and_rotation(delta)
else:
# No one is piloting, just interpolate
interpolate_position_and_rotation(delta)
func handle_input(_delta: float):
var forward_input = 0.0
@ -122,14 +125,15 @@ func _on_player_exited(body):
func send_network_update():
if NetworkManager.is_host:
if ship_is_piloted and piloting_player.steam_id == NetworkManager.steam_id or !ship_is_piloted:
if NetworkManager.is_host and ship_is_piloted and piloting_player.steam_id == NetworkManager.steam_id:
# Host is piloting, synchronize with clients
if global_position.distance_to(previous_position) > 0.1 or global_transform.basis.get_rotation_quaternion().dot(previous_rotation) < 0.99:
NetworkManager.sync_property_to_all_except_host(network_uuid, "global_position", global_position)
NetworkManager.sync_property_to_all_except_host(network_uuid, "global_rotation", global_transform.basis.get_rotation_quaternion())
previous_position = global_position
previous_rotation = global_transform.basis.get_rotation_quaternion()
elif ship_is_piloted and piloting_player.steam_id == NetworkManager.steam_id:
elif !NetworkManager.is_host and ship_is_piloted and piloting_player.steam_id == NetworkManager.steam_id:
# Client is piloting, send updates to the host
if global_position.distance_to(previous_position) > 0.1 or global_transform.basis.get_rotation_quaternion().dot(previous_rotation) < 0.99:
NetworkManager.sync_property_to_all(network_uuid, "global_position", global_position)
NetworkManager.sync_property_to_all(network_uuid, "global_rotation", global_transform.basis.get_rotation_quaternion())
@ -137,6 +141,7 @@ func send_network_update():
previous_rotation = global_transform.basis.get_rotation_quaternion()
func receive_global_position_update(value: Vector3):
target_position = value