Only show friend lobbies

This commit is contained in:
Chris Bell 2024-12-19 21:06:08 -06:00
parent 2d2f87df88
commit a996951932

View File

@ -43,23 +43,42 @@ func _on_show_lobbies():
func _on_lobbies_received(these_lobbies: Array): func _on_lobbies_received(these_lobbies: Array):
for this_lobby in these_lobbies: var friend_count = Steam.getFriendCount()
# Pull lobby data from Steam, these are specific to our example var friend_steam_ids = []
var lobby_name: String = Steam.getLobbyData(this_lobby, "name") for i in range(friend_count):
var lobby_mode: String = Steam.getLobbyData(this_lobby, "mode") friend_steam_ids.append(Steam.getFriendByIndex(i, Steam.FRIEND_FLAG_ALL))
# Get the current number of members var friend_lobbies = []
var lobby_num_members: int = Steam.getNumLobbyMembers(this_lobby) for lobby in these_lobbies:
if Steam.getLobbyOwner(lobby) in friend_steam_ids:
friend_lobbies.append(lobby)
# Create a button for the lobby # Clear the lobby list box before adding new lobbies
var lobby_button: Button = Button.new() for child in lobby_list_box.get_children():
lobby_button.set_text("Lobby %s: %s [%s] - %s Player(s)" % [this_lobby, lobby_name, lobby_mode, lobby_num_members]) child.queue_free()
lobby_button.set_size(Vector2(800, 50))
lobby_button.set_name("lobby_%s" % this_lobby)
lobby_button.connect("pressed", Callable(self, "join_lobby").bind(this_lobby))
# Add the new lobby to the list if friend_lobbies.size() == 0:
lobby_list_box.add_child(lobby_button) var no_lobbies_label = Label.new()
no_lobbies_label.text = "No lobbies available"
lobby_list_box.add_child(no_lobbies_label)
else:
for this_lobby in friend_lobbies:
# Pull lobby data from Steam, these are specific to our example
var lobby_name: String = Steam.getLobbyData(this_lobby, "name")
var lobby_mode: String = Steam.getLobbyData(this_lobby, "mode")
# Get the current number of members
var lobby_num_members: int = Steam.getNumLobbyMembers(this_lobby)
# Create a button for the lobby
var lobby_button: Button = Button.new()
lobby_button.set_text("Lobby %s: %s [%s] - %s Player(s)" % [this_lobby, lobby_name, lobby_mode, lobby_num_members])
lobby_button.set_size(Vector2(800, 50))
lobby_button.set_name("lobby_%s" % this_lobby)
lobby_button.connect("pressed", Callable(self, "join_lobby").bind(this_lobby))
# Add the new lobby to the list
lobby_list_box.add_child(lobby_button)