is_host in network
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@ -16,7 +16,7 @@ var lobby_type: int = Steam.LOBBY_TYPE_PUBLIC
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var steam_id: int = 0
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var steam_username: String = ""
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var avatar_texture_cache: Dictionary = {}
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var host_id: int = 0
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var is_host: bool = false
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var uuid_counter: int = 0
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@ -202,6 +202,7 @@ func _on_p2p_session_connect_fail(steam_id: int, session_error: int) -> void:
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func host_lobby():
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if lobby_id == 0:
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Steam.createLobby(lobby_type, lobby_members_max)
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is_host = true
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else:
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printerr("Cannot host lobby, already in a lobby")
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