its bedtime
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f2b11e7c03
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@ -373,12 +373,16 @@ func _on_game_started():
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get_tree().root.add_child(level)
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get_tree().root.add_child(level)
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on_game_started.emit()
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on_game_started.emit()
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for member in lobby_members:
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for member in lobby_members:
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var player: Player = player_scene.instantiate()
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var player: Player = player_scene.instantiate()
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player.name = "Player_" + str(member["steam_id"])
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player.name = "Player_" + str(member["steam_id"])
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player.steam_id = member["steam_id"]
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player.username = Steam.getFriendPersonaName(member["steam_id"])
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player.username = Steam.getFriendPersonaName(member["steam_id"])
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level.add_child(player)
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level.add_child(player)
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if member["steam_id"] == steam_id:
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player.is_network_authority = true
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else:
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player.is_network_authority = false
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func sync_property(node_id: String, property_name: String, value: Variant):
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func sync_property(node_id: String, property_name: String, value: Variant):
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@ -36,8 +36,6 @@ func _ready() -> void:
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NetworkManager.property_update_received.connect(_on_property_update)
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NetworkManager.property_update_received.connect(_on_property_update)
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NetworkManager.register_node(self)
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NetworkManager.register_node(self)
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if steam_id == NetworkManager.steam_id:
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is_network_authority = true
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func _enter_tree() -> void:
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func _enter_tree() -> void:
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player_tag = get_node("PlayerTag")
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player_tag = get_node("PlayerTag")
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