its bedtime

This commit is contained in:
Chris Bell 2024-12-15 00:51:50 -06:00
parent f2b11e7c03
commit 5ba26f1581
2 changed files with 7 additions and 5 deletions

View File

@ -365,20 +365,24 @@ func start_game():
var packet_data = {"message":"start_game"}
send_p2p_packet(0, packet_data)
_on_game_started()
func _on_game_started():
print("Game started.")
var level: Node = level_scene.instantiate()
get_tree().root.add_child(level)
on_game_started.emit()
for member in lobby_members:
var player: Player = player_scene.instantiate()
player.name = "Player_" + str(member["steam_id"])
player.steam_id = member["steam_id"]
player.username = Steam.getFriendPersonaName(member["steam_id"])
level.add_child(player)
if member["steam_id"] == steam_id:
player.is_network_authority = true
else:
player.is_network_authority = false
func sync_property(node_id: String, property_name: String, value: Variant):

View File

@ -36,8 +36,6 @@ func _ready() -> void:
NetworkManager.property_update_received.connect(_on_property_update)
NetworkManager.register_node(self)
if steam_id == NetworkManager.steam_id:
is_network_authority = true
func _enter_tree() -> void:
player_tag = get_node("PlayerTag")