Fixed the handshake not happening and changing the way avatars are cached

This commit is contained in:
Chris Bell 2024-12-12 22:28:06 -06:00
parent 39ae47a520
commit 4252317d82
2 changed files with 23 additions and 21 deletions

View File

@ -28,8 +28,7 @@ func _initialize() -> void:
my_username = Steam.getFriendPersonaName(my_steam_id)
GameConsole.print_line("Steam ID: " + my_username)
Steam.getPlayerAvatar()
Steam.avatar_loaded.connect(_on_avatar_loaded)
cache_avatar(my_steam_id)
Steam.lobby_created.connect(_on_lobby_created)
Steam.lobby_joined.connect(_on_lobby_joined)
@ -42,24 +41,28 @@ func _process(_delta: float) -> void:
read_all_p2p_packets()
func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
func cache_avatar(user_id: int) -> bool:
if lobby_members_avatar_cache.has(user_id):
return
var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
if avatar_size > 128:
avatar_image.resize(128, 128, Image.INTERPOLATE_LANCZOS)
if avatar_image != null:
var avatar_texture = ImageTexture.create_from_image(avatar_image)
if user_id == my_steam_id:
my_avatar_texture = avatar_texture
GameConsole.print_line("Avatar loaded for: " + Steam.getFriendPersonaName(user_id))
lobby_members_avatar_cache[user_id] = avatar_texture
return true
else:
GameConsole.log_error("Failed to create avatar image for: " + Steam.getFriendPersonaName(user_id))
Steam.getPlayerAvatar(user_id)
Steam.avatar_loaded.connect(func(user_id: int, avatar_size: int, avatar_buffer: PackedByteArray):
var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
if avatar_size > 128:
avatar_image.resize(128, 128, Image.INTERPOLATE_LANCZOS)
if avatar_image != null:
var avatar_texture = ImageTexture.create_from_image(avatar_image)
GameConsole.print_line("Avatar cached for: " + Steam.getFriendPersonaName(user_id))
lobby_members_avatar_cache[user_id] = avatar_texture
return true
else:
GameConsole.log_error("Failed to create avatar image for: " + Steam.getFriendPersonaName(user_id))
return false
)
return false
func _on_lobby_created(connection_status: int, this_lobby_id: int) -> void:
if connection_status == 1:
@ -117,9 +120,7 @@ func get_lobby_members():
var member_id: int = Steam.getLobbyMemberByIndex(lobby_id, member)
var member_username: String = Steam.getFriendPersonaName(member_id)
lobby_members.append({"steam_id": member_id, "username": member_username})
Steam.getPlayerAvatar(member_id)
user_joined_lobby.emit(member_id, member_username)
await get_tree().create_timer(0.3).timeout
@ -152,7 +153,8 @@ func read_p2p_packet() -> void:
match read_data["message"]:
"handshake":
GameConsole.print_line("Handshake from: " + read_data["username"])
await get_lobby_members()
get_lobby_members()
cache_avatar(read_data["steam_id"])
"chat":
GameConsole.print_line(read_data["username"] + ": " + read_data["message"])
_:

View File

@ -47,7 +47,7 @@ func _on_join_button_pressed() -> void:
func _on_user_joined_lobby(user_id: int, username: String) -> void:
if user_id == network_manager.MY_steam_id:
if user_id == network_manager.my_steam_id:
return
print(user_id, Steam.getFriendPersonaName(user_id))
var user_box: Node = user_box_prefab.instantiate()