Moved avatar loading to be solely the network managers job
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0804f44c56
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@ -14,9 +14,6 @@ var lobby_members_max: int = 4
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var lobby_members_avatar_cache: Dictionary = {}
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var lobby_members_avatar_cache: Dictionary = {}
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signal user_joined_lobby(steam_id: int, username: String)
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signal user_joined_lobby(steam_id: int, username: String)
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signal avatar_ready(user_id: int, avatar_texture: ImageTexture)
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func _ready() -> void:
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func _ready() -> void:
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var init_result = Steam.steamInit(true, 480)
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var init_result = Steam.steamInit(true, 480)
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@ -46,6 +43,9 @@ func _process(_delta: float) -> void:
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func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
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func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByteArray) -> void:
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if lobby_members_avatar_cache.has(user_id):
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return
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var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
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var avatar_image: Image = Image.create_from_data(avatar_size, avatar_size, false, Image.FORMAT_RGBA8, avatar_buffer)
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if avatar_size > 128:
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if avatar_size > 128:
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avatar_image.resize(128, 128, Image.INTERPOLATE_LANCZOS)
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avatar_image.resize(128, 128, Image.INTERPOLATE_LANCZOS)
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@ -55,7 +55,6 @@ func _on_avatar_loaded(user_id: int, avatar_size: int, avatar_buffer: PackedByte
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if user_id == steam_id:
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if user_id == steam_id:
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my_avatar_texture = avatar_texture
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my_avatar_texture = avatar_texture
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avatar_ready.emit(user_id, avatar_texture)
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GameConsole.print_line("Avatar loaded for: " + Steam.getFriendPersonaName(user_id))
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GameConsole.print_line("Avatar loaded for: " + Steam.getFriendPersonaName(user_id))
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lobby_members_avatar_cache[user_id] = avatar_texture
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lobby_members_avatar_cache[user_id] = avatar_texture
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else:
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else:
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@ -118,7 +117,9 @@ func get_lobby_members():
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var member_id: int = Steam.getLobbyMemberByIndex(lobby_id, member)
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var member_id: int = Steam.getLobbyMemberByIndex(lobby_id, member)
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var member_username: String = Steam.getFriendPersonaName(member_id)
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var member_username: String = Steam.getFriendPersonaName(member_id)
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lobby_members.append({"steam_id": member_id, "username": member_username})
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lobby_members.append({"steam_id": member_id, "username": member_username})
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Steam.getPlayerAvatar(member_id)
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user_joined_lobby.emit(member_id, member_username)
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user_joined_lobby.emit(member_id, member_username)
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await get_tree().create_timer(0.3).timeout
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@ -151,7 +152,7 @@ func read_p2p_packet() -> void:
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match read_data["message"]:
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match read_data["message"]:
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"handshake":
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"handshake":
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GameConsole.print_line("Handshake from: " + read_data["username"])
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GameConsole.print_line("Handshake from: " + read_data["username"])
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get_lobby_members()
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await get_lobby_members()
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"chat":
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"chat":
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GameConsole.print_line(read_data["username"] + ": " + read_data["message"])
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GameConsole.print_line(read_data["username"] + ": " + read_data["message"])
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_:
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_:
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@ -54,18 +54,14 @@ func _on_user_joined_lobby(user_id: int, username: String) -> void:
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users_list.add_child(user_box)
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users_list.add_child(user_box)
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user_box.get_node("Username").text = username
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user_box.get_node("Username").text = username
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get_avatar(user_id, user_box)
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user_box.get_node("PFP").texture = get_avatar(user_id)
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func get_avatar(user_id: int, user_box: Node) -> void:
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func get_avatar(user_id: int) -> ImageTexture:
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Steam.getPlayerAvatar(user_id)
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if network_manager.lobby_members_avatar_cache.has(user_id):
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return network_manager.lobby_members_avatar_cache[user_id]
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network_manager.avatar_ready.connect(
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else:
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func(user_id: int, avatar_texture: ImageTexture):
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GameConsole.log_error("Avatar not found for: " + Steam.getFriendPersonaName(user_id))
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if network_manager.lobby_members_avatar_cache[user_id] != null:
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return null
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user_box.get_node("PFP").texture = network_manager.lobby_members_avatar_cache[user_id]
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else:
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GameConsole.log_error("Avatar not found for: " + Steam.getFriendPersonaName(user_id))
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)
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