merge lobby-system and player-character into develop #4
@@ -21,10 +21,10 @@ size = Vector3(0.5, 0.5, 0.5)
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:rotation")
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properties/1/path = NodePath("Neck:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/2/path = NodePath("Neck:rotation")
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properties/2/path = NodePath(".:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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@@ -38,13 +38,13 @@ body = NodePath("Mesh")
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head = NodePath("Neck/head")
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[node name="Neck" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.266461, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0)
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[node name="Camera3D" type="Camera3D" parent="Neck"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.238996, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.222076, 0)
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[node name="head" parent="Neck" instance=ExtResource("3_wnvi2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.238996, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.222076, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_ehsmr")
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