merge lobby-system and player-character into develop #4

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chrisbell merged 15 commits from lobby-system into develop 2025-08-12 23:05:42 +00:00
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@@ -21,10 +21,10 @@ size = Vector3(0.5, 0.5, 0.5)
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:rotation")
properties/1/path = NodePath("Neck:rotation")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath("Neck:rotation")
properties/2/path = NodePath(".:rotation")
properties/2/spawn = true
properties/2/replication_mode = 2
@@ -38,13 +38,13 @@ body = NodePath("Mesh")
head = NodePath("Neck/head")
[node name="Neck" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.266461, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.297908, 0)
[node name="Camera3D" type="Camera3D" parent="Neck"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.238996, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.222076, 0)
[node name="head" parent="Neck" instance=ExtResource("3_wnvi2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.238996, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.222076, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_ehsmr")