merge lobby-system and player-character into develop #4
@@ -52,6 +52,11 @@ func _input(event):
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if Input.is_action_just_pressed("jump"):
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if Input.is_action_just_pressed("jump"):
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jumping = true
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jumping = true
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if event.is_action_pressed("esc") and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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elif event.is_action_pressed("esc") and not Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if is_multiplayer_authority():
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if is_multiplayer_authority():
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@@ -117,6 +117,11 @@ look_up={
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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]
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}
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}
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esc={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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[layer_names]
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