Merge multiplayer_spawner and lobby-map into develop #3
@@ -13,7 +13,7 @@ func spawn_player(data: Dictionary) -> Player:
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var peer_id = str(data["peer_id"])
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new_player.set_multiplayer_authority(int(peer_id), true)
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new_player.set_player_name = peer_id
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new_player.set_player_name(peer_id)
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new_player.position = Vector3.UP
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GameManager.players.append(peer_id)
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