Merge multiplayer_spawner and lobby-map into develop #3
@@ -9,7 +9,7 @@ var debug_ui_instance
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func _ready() -> void:
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func _ready() -> void:
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get_tree().root.get_node("Lobby/PlayerSpawner") as MultiplayerSpawner
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player_spawner = get_tree().root.get_node("Lobby/PlayerSpawner") as MultiplayerSpawner
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debug_ui_instance = debug_ui.instantiate()
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debug_ui_instance = debug_ui.instantiate()
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get_tree().root.add_child.call_deferred(debug_ui_instance)
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get_tree().root.add_child.call_deferred(debug_ui_instance)
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@@ -12,7 +12,7 @@ func spawn_player(data: Dictionary) -> Player:
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var peer_id = str(data["peer_id"])
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var peer_id = str(data["peer_id"])
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new_player.set_multiplayer_authority(peer_id, true)
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new_player.set_multiplayer_authority(int(peer_id), true)
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new_player.set_player_name = peer_id
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new_player.set_player_name = peer_id
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new_player.position = Vector3.UP
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new_player.position = Vector3.UP
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