Merge multiplayer_spawner and lobby-map into develop #3

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chrisbell merged 19 commits from multiplayer_spawner into develop 2025-08-10 01:33:58 +00:00
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@@ -20,13 +20,10 @@ func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
$Mesh.hide() $Mesh.hide()
if multiplayer.is_server():
set_player_name(SteamManager.steam_username)
func set_player_name(player_name: String): func set_player_name(player_name: String):
name = player_name name = player_name
$Label3D.text = player_name $Label3D.text = SteamManager.steam_username
#@rpc("any_peer", "call_local", "unreliable") #@rpc("any_peer", "call_local", "unreliable")