Merge multiplayer_spawner and lobby-map into develop #3
@@ -19,14 +19,11 @@ func _ready():
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camera_node.make_current()
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camera_node.make_current()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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$Mesh.hide()
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$Mesh.hide()
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if multiplayer.is_server():
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set_player_name(SteamManager.steam_username)
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func set_player_name(player_name: String):
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func set_player_name(player_name: String):
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name = player_name
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name = player_name
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$Label3D.text = player_name
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$Label3D.text = SteamManager.steam_username
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#@rpc("any_peer", "call_local", "unreliable")
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#@rpc("any_peer", "call_local", "unreliable")
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