append Lobby test 2
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@@ -4,7 +4,7 @@
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[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
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[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
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[ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"]
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[ext_resource type="PackedScene" uid="uid://csmfxg011xisf" path="res://player/Player.tscn" id="4_0aw1h"]
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[ext_resource type="PackedScene" uid="uid://dgi81jdv7gs76" path="res://levels/lobby-scene/tent.blend" id="4_qjimh"]
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[ext_resource type="PackedScene" uid="uid://dgi81jdv7gs76" path="res://levels/lobby-scene/tent.blend" id="4_qjimh"]
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[ext_resource type="PackedScene" uid="uid://wcsd1tb0quj3" path="res://levels/lobby-scene/campfire.tscn" id="5_qjimh"]
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[ext_resource type="PackedScene" path="res://levels/lobby-scene/campfire.tscn" id="5_qjimh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
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@@ -79,3 +79,18 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="VBoxContainer3" type="VBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="TextEdit" type="LineEdit" parent="HBoxContainer/VBoxContainer3"]
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custom_minimum_size = Vector2(200, 20)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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placeholder_text = "Lobby ID"
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[node name="Button" type="Button" parent="HBoxContainer/VBoxContainer3"]
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layout_mode = 2
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text = "Join"
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@@ -7,6 +7,14 @@ extends Control
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func _ready() -> void:
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func _ready() -> void:
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$HBoxContainer/VBoxContainer/Host.pressed.connect(host_game)
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$HBoxContainer/VBoxContainer/Host.pressed.connect(host_game)
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$HBoxContainer/VBoxContainer3/Button.pressed.connect(join_game)
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func join_game():
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var lobby_id = $HBoxContainer/VBoxContainer3/TextEdit.text
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if int(lobby_id) > 0:
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SteamManager.join_lobby(int(lobby_id))
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func host_game():
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func host_game():
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