Seperate head rotation
This commit is contained in:
@@ -1,7 +1,8 @@
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[gd_scene load_steps=8 format=3 uid="uid://csmfxg011xisf"]
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[gd_scene load_steps=9 format=3 uid="uid://csmfxg011xisf"]
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[ext_resource type="Script" uid="uid://dopyfulbw2mx5" path="res://player/player.gd" id="1_ulp21"]
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[ext_resource type="Script" uid="uid://dopyfulbw2mx5" path="res://player/player.gd" id="1_ulp21"]
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[ext_resource type="PackedScene" uid="uid://caons6q8u2qt2" path="res://player/player.blend" id="2_3c3w1"]
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[ext_resource type="PackedScene" uid="uid://caons6q8u2qt2" path="res://player/player.blend" id="2_3c3w1"]
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[ext_resource type="PackedScene" uid="uid://k6jhk4snc3je" path="res://player/head.blend" id="3_wnvi2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ehsmr"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ehsmr"]
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radius = 0.153372
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radius = 0.153372
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@@ -23,6 +24,9 @@ properties/0/replication_mode = 2
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properties/1/path = NodePath(".:rotation")
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/1/replication_mode = 2
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properties/2/path = NodePath("Camera3D/head:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_layer = 2
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@@ -30,7 +34,10 @@ collision_mask = 3
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script = ExtResource("1_ulp21")
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script = ExtResource("1_ulp21")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399442, 0.0644827)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.510896, 0.0644827)
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[node name="head" parent="Camera3D" instance=ExtResource("3_wnvi2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.0645776)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_ehsmr")
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shape = SubResource("CapsuleShape3D_ehsmr")
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BIN
splunk/player/head.blend
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BIN
splunk/player/head.blend
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53
splunk/player/head.blend.import
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53
splunk/player/head.blend.import
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@@ -0,0 +1,53 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://k6jhk4snc3je"
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path="res://.godot/imported/head.blend-dcafcd72c4b2f826b0eba225740d3f47.scn"
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[deps]
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source_file="res://player/head.blend"
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dest_files=["res://.godot/imported/head.blend-dcafcd72c4b2f826b0eba225740d3f47.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
splunk/player/head.blend1
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BIN
splunk/player/head.blend1
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@@ -20,7 +20,7 @@ func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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$Mesh.hide()
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$Mesh.hide()
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$Label3D.hide()
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$Label3D.hide()
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$Camera3D/head.hide()
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func set_player_name(peer_id: String, player_name: String):
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func set_player_name(peer_id: String, player_name: String):
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name = peer_id
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name = peer_id
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