Seperate head rotation

This commit is contained in:
WiseNoodle
2025-08-10 00:33:17 -04:00
parent 39e944806c
commit bbbfd424ec
7 changed files with 63 additions and 3 deletions

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@@ -1,7 +1,8 @@
[gd_scene load_steps=8 format=3 uid="uid://csmfxg011xisf"]
[gd_scene load_steps=9 format=3 uid="uid://csmfxg011xisf"]
[ext_resource type="Script" uid="uid://dopyfulbw2mx5" path="res://player/player.gd" id="1_ulp21"]
[ext_resource type="PackedScene" uid="uid://caons6q8u2qt2" path="res://player/player.blend" id="2_3c3w1"]
[ext_resource type="PackedScene" uid="uid://k6jhk4snc3je" path="res://player/head.blend" id="3_wnvi2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ehsmr"]
radius = 0.153372
@@ -23,6 +24,9 @@ properties/0/replication_mode = 2
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath("Camera3D/head:rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
@@ -30,7 +34,10 @@ collision_mask = 3
script = ExtResource("1_ulp21")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.399442, 0.0644827)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.510896, 0.0644827)
[node name="head" parent="Camera3D" instance=ExtResource("3_wnvi2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.0645776)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_ehsmr")

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@@ -0,0 +1,53 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://k6jhk4snc3je"
path="res://.godot/imported/head.blend-dcafcd72c4b2f826b0eba225740d3f47.scn"
[deps]
source_file="res://player/head.blend"
dest_files=["res://.godot/imported/head.blend-dcafcd72c4b2f826b0eba225740d3f47.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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@@ -20,7 +20,7 @@ func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
$Mesh.hide()
$Label3D.hide()
$Camera3D/head.hide()
func set_player_name(peer_id: String, player_name: String):
name = peer_id