Add spooky fog
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bj52j4ew2lfr6"]
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[gd_scene load_steps=10 format=3 uid="uid://bj52j4ew2lfr6"]
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[ext_resource type="PackedScene" uid="uid://baxlyc1rqnkh5" path="res://levels/lobby-scene/tree/tree.tscn" id="2_qjimh"]
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[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain/lobby-terrain.blend" id="3_f73ky"]
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@@ -21,13 +21,17 @@ glow_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.0
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[sub_resource type="FogMaterial" id="FogMaterial_qjimh"]
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density = 0.05
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height_falloff = 1e-05
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[node name="Lobby" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_72fkp")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
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transform = Transform3D(0.915754, 0.29917, -0.268128, 0.115653, 0.442845, 0.889108, 0.384733, -0.845214, 0.370937, 0, 0, 0)
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transform = Transform3D(0.917663, -0.182505, -0.352967, 0.227411, 0.969643, 0.0898726, 0.32585, -0.162741, 0.931309, 0, 0, 0)
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shadow_enabled = true
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shadow_transmittance_bias = 5.628
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@@ -363,3 +367,8 @@ transform = Transform3D(-0.0217975, 0, 0.999762, 0, 1, 0, -0.999762, 0, -0.02179
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[node name="Campfire" parent="Campsite" instance=ExtResource("5_qjimh")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.392361, 0)
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[node name="FogVolume" type="FogVolume" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.07413, 6.02039, -11.3029)
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size = Vector3(393.422, 76.9358, 405.889)
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material = SubResource("FogMaterial_qjimh")
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