Add spooky fog

This commit is contained in:
WiseNoodle
2025-08-10 23:09:57 -04:00
parent 95d384b0ee
commit 912e6b9d31

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://bj52j4ew2lfr6"]
[gd_scene load_steps=10 format=3 uid="uid://bj52j4ew2lfr6"]
[ext_resource type="PackedScene" uid="uid://baxlyc1rqnkh5" path="res://levels/lobby-scene/tree/tree.tscn" id="2_qjimh"]
[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain/lobby-terrain.blend" id="3_f73ky"]
@@ -21,13 +21,17 @@ glow_enabled = true
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
[sub_resource type="FogMaterial" id="FogMaterial_qjimh"]
density = 0.05
height_falloff = 1e-05
[node name="Lobby" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_72fkp")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.915754, 0.29917, -0.268128, 0.115653, 0.442845, 0.889108, 0.384733, -0.845214, 0.370937, 0, 0, 0)
transform = Transform3D(0.917663, -0.182505, -0.352967, 0.227411, 0.969643, 0.0898726, 0.32585, -0.162741, 0.931309, 0, 0, 0)
shadow_enabled = true
shadow_transmittance_bias = 5.628
@@ -363,3 +367,8 @@ transform = Transform3D(-0.0217975, 0, 0.999762, 0, 1, 0, -0.999762, 0, -0.02179
[node name="Campfire" parent="Campsite" instance=ExtResource("5_qjimh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.392361, 0)
[node name="FogVolume" type="FogVolume" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.07413, 6.02039, -11.3029)
size = Vector3(393.422, 76.9358, 405.889)
material = SubResource("FogMaterial_qjimh")