Player will hide its own mesh
This commit is contained in:
@@ -14,6 +14,7 @@ func setup_player():
|
||||
camera_node = $Camera3D
|
||||
camera_node.make_current()
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
$Mesh.hide()
|
||||
|
||||
|
||||
@rpc("any_peer", "call_local")
|
||||
|
||||
Reference in New Issue
Block a user