Player will hide its own mesh
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@@ -14,6 +14,7 @@ func setup_player():
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camera_node = $Camera3D
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camera_node = $Camera3D
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camera_node.make_current()
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camera_node.make_current()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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$Mesh.hide()
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@rpc("any_peer", "call_local")
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@rpc("any_peer", "call_local")
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