small fix to lobby map
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@@ -42,13 +42,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694)
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[node name="tree" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
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[node name="tree" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981)
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[node name="Node3D" type="Node3D" parent="lobby-terrain"]
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[node name="tree2" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
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[node name="tree" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981)
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("uid://csmfxg011xisf")
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_spawnable_scenes = PackedStringArray("uid://csmfxg011xisf")
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spawn_path = NodePath("../Marker3D")
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spawn_path = NodePath("../Marker3D")
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script = ExtResource("3_qjimh")
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script = ExtResource("3_qjimh")
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@@ -20,24 +20,3 @@ func spawn_player(data: Dictionary) -> Player:
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GameManager.players.append(int(peer_id))
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GameManager.players.append(int(peer_id))
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return new_player
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return new_player
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#var steam_id_of_player = peer_to_steam_id_map.get(peer_id)
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#if steam_id_of_player == null:
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#print("!!! [%s] CRITICAL: Cannot spawn player for Peer %s, not in map." % [multiplayer.get_unique_id(), peer_id])
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#return
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#
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#if players.has(peer_id): return
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#
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#var player_name = Steam.getFriendPersonaName(steam_id_of_player)
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#print("-> [%s] Spawning character for Peer %s (Name: %s)." % [multiplayer.get_unique_id(), peer_id, player_name])
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#
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#var new_player = player_scene.instantiate() as Player
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#new_player.name = str(peer_id)
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#
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#players[peer_id] = new_player
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#add_child(new_player)
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#new_player.position = Vector3.UP
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#new_player.set_player_name(player_name)
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#new_player.set_multiplayer_authority(peer_id, true)
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#new_player.setup_player()
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@@ -126,6 +126,7 @@ func _on_peer_connected(id: int):
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print("[INFO] Peer %s has established a multiplayer session." % id)
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print("[INFO] Peer %s has established a multiplayer session." % id)
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#players.append()
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#players.append()
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func _on_peer_disconnected(id: int):
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func _on_peer_disconnected(id: int):
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print("[INFO] Peer %s has disconnected." % id)
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print("[INFO] Peer %s has disconnected." % id)
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if players.has(id):
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if players.has(id):
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