small fix to lobby map

This commit is contained in:
2025-08-09 21:31:22 -05:00
parent 9706bc561f
commit 80b4d213e5
3 changed files with 2 additions and 25 deletions

View File

@@ -42,13 +42,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694)
[node name="tree" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")] [node name="tree" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981)
[node name="Node3D" type="Node3D" parent="lobby-terrain"] [node name="tree2" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
[node name="tree" parent="lobby-terrain/Node3D" instance=ExtResource("3_0u2wx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47232, 0, -12.0981)
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."] [node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("uid://csmfxg011xisf") _spawnable_scenes = PackedStringArray("uid://csmfxg011xisf")
spawn_path = NodePath("../Marker3D") spawn_path = NodePath("../Marker3D")
script = ExtResource("3_qjimh") script = ExtResource("3_qjimh")

View File

@@ -20,24 +20,3 @@ func spawn_player(data: Dictionary) -> Player:
GameManager.players.append(int(peer_id)) GameManager.players.append(int(peer_id))
return new_player return new_player
#var steam_id_of_player = peer_to_steam_id_map.get(peer_id)
#if steam_id_of_player == null:
#print("!!! [%s] CRITICAL: Cannot spawn player for Peer %s, not in map." % [multiplayer.get_unique_id(), peer_id])
#return
#
#if players.has(peer_id): return
#
#var player_name = Steam.getFriendPersonaName(steam_id_of_player)
#print("-> [%s] Spawning character for Peer %s (Name: %s)." % [multiplayer.get_unique_id(), peer_id, player_name])
#
#var new_player = player_scene.instantiate() as Player
#new_player.name = str(peer_id)
#
#players[peer_id] = new_player
#add_child(new_player)
#new_player.position = Vector3.UP
#new_player.set_player_name(player_name)
#new_player.set_multiplayer_authority(peer_id, true)
#new_player.setup_player()

View File

@@ -126,6 +126,7 @@ func _on_peer_connected(id: int):
print("[INFO] Peer %s has established a multiplayer session." % id) print("[INFO] Peer %s has established a multiplayer session." % id)
#players.append() #players.append()
func _on_peer_disconnected(id: int): func _on_peer_disconnected(id: int):
print("[INFO] Peer %s has disconnected." % id) print("[INFO] Peer %s has disconnected." % id)
if players.has(id): if players.has(id):