Add basic lobby terrain for testing

This commit is contained in:
WiseNoodle
2025-08-04 00:16:35 -04:00
parent 1f534907c4
commit 74226d7032
9 changed files with 142 additions and 16 deletions

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@@ -142,4 +142,3 @@ func _add_key_input_action(name: String, key: Key) -> void:
InputMap.add_action(name) InputMap.add_action(name)
InputMap.action_add_event(name, ev) InputMap.action_add_event(name, ev)

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@@ -0,0 +1,60 @@
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@@ -1,32 +1,30 @@
[gd_scene load_steps=6 format=3 uid="uid://bj52j4ew2lfr6"] [gd_scene load_steps=7 format=3 uid="uid://bj52j4ew2lfr6"]
[ext_resource type="PackedScene" uid="uid://5vggmy1srgxb" path="res://tools/human-height-reference.tscn" id="1_yyu2g"] [ext_resource type="PackedScene" uid="uid://5vggmy1srgxb" path="res://tools/human-height-reference.tscn" id="1_yyu2g"]
[ext_resource type="PackedScene" uid="uid://daq1prwl8aaia" path="res://tools/debug.tscn" id="2_72fkp"] [ext_resource type="PackedScene" uid="uid://daq1prwl8aaia" path="res://tools/debug.tscn" id="2_72fkp"]
[ext_resource type="PackedScene" uid="uid://b5xb0fsfpn7r3" path="res://levels/lobby-scene/lobby-terrain.blend" id="3_f73ky"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_f73ky"]
[sub_resource type="Sky" id="Sky_0aw1h"]
sky_material = SubResource("ProceduralSkyMaterial_f73ky")
[sub_resource type="Environment" id="Environment_72fkp"] [sub_resource type="Environment" id="Environment_72fkp"]
background_mode = 2 background_mode = 2
sky = SubResource("Sky_0aw1h")
[sub_resource type="PlaneMesh" id="PlaneMesh_fnh6i"]
size = Vector2(20, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_yyu2g"]
size = Vector3(20, 0.4, 20)
[node name="Lobby" type="Node3D"] [node name="Lobby" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_72fkp") environment = SubResource("Environment_72fkp")
[node name="TempFloor" type="StaticBody3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.915754, 0.29917, -0.268128, 0.115653, 0.442845, 0.889108, 0.384733, -0.845214, 0.370937, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="TempFloor"] shadow_enabled = true
mesh = SubResource("PlaneMesh_fnh6i")
[node name="CollisionShape3D" type="CollisionShape3D" parent="TempFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
shape = SubResource("BoxShape3D_yyu2g")
[node name="Human-height-reference" parent="." instance=ExtResource("1_yyu2g")] [node name="Human-height-reference" parent="." instance=ExtResource("1_yyu2g")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33741, 0.953, -5.00694)
[node name="Debug" parent="." instance=ExtResource("2_72fkp")] [node name="Debug" parent="." instance=ExtResource("2_72fkp")]
[node name="lobby-terrain" parent="." instance=ExtResource("3_f73ky")]

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@@ -0,0 +1,35 @@
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